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2020-10-17
2020-10-15
23:31
magic-rw
[SVN] Commit revision 121
- bugfix for threading support adjustment - bugfix for rw::BlockProvider current_child resetting ...
22:38
magic-rw
[SVN] Commit revision 120
- added partial read support for BlockProvider - fixed memory management without NativeExecutive ...
01:09
magic-rw
[SVN] Commit revision 119
- made magic-rw compile without threading support aswell (missing NativeExecutive dependency) - m...
2020-10-13
23:04
magic-rw
[SVN] Commit revision 118
- fixed upside-down raster reading (either flipped vertical or horizontal, both fixed)
21:36
magic-rw
[SVN] Commit revision 117
- fixed PS2 native textures using 16bit (1)555 colors (both CLUT and non-CLUT) - tiny bugfix for ...
2020-10-12
20:08
magic-rw
[SVN] Commit revision 116
- added back reswizzling of PS2 native texture on RW version change to match the actual format
18:11
magic-rw
[SVN] Commit revision 115
- fixed writing of some GTA3 PS2 rasters that have no CLUT
10:13
magic-rw
[SVN] Commit revision 114
- adjusted texture version to 2 because that is what we generate
08:50
magic-rw
[SVN] Commit revision 113
- straightened out some aspects of PS2 native texture serialization
03:14
magic-rw
[SVN] Commit revision 112
- fixed some possible infinite loops inside the algorithm of texture memory allocation
2020-10-11
17:12
magic-rw
[SVN] Commit revision 111
- fixed a tiny issue where block allocation was not beginning at the top-most-possible point afte...
07:28
magic-rw
[SVN] Commit revision 110
- added GTA:VC PS2 texture memory allocation unit tests
07:15
magic-rw
[SVN] Commit revision 109
- followup of the bugfix
06:57
magic-rw
06:31
magic-rw
[SVN] Commit revision 107
- GTA:SA PS2 conformance of the texture memory allocator