Projektbeschreibung

Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

Check out Magic.TXD at https://osdn.net/projects/magic-txd/

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Kürzliche Aktivitäten

2020-10-17
2020-10-15
23:31
magic-rw
[SVN] Commit revision 121
- bugfix for threading support adjustment - bugfix for rw::BlockProvider current_child resetting ...
22:38
magic-rw
[SVN] Commit revision 120
- added partial read support for BlockProvider - fixed memory management without NativeExecutive ...
01:09
magic-rw
[SVN] Commit revision 119
- made magic-rw compile without threading support aswell (missing NativeExecutive dependency) - m...
2020-10-13
23:04
magic-rw
[SVN] Commit revision 118
- fixed upside-down raster reading (either flipped vertical or horizontal, both fixed)
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