Rev. | Zeit | Autor | Nachricht RSS |
12a60373 | 2019-09-16 23:34:35 | Eugene Golushkov | [macOS,iOS] ensure that gl resources queued for creation ... |
643b3caa | 2019-09-16 13:37:05 | Matias N. Goldberg <dark_ | OpenVR: Call PostPresentHandoff when not using VrWaitingM... |
c05f6d5a | 2019-09-16 13:11:46 | Matias N. Goldberg <dark_ | Ported RDM reconstruction filter to Metal. Not tested. Pr... |
b6349c48 | 2019-09-16 12:58:35 | Matias N. Goldberg <dark_ | Ported some RDM shaders to Metal |
d8e83d6c | 2019-09-16 12:52:40 | Matias N. Goldberg <dark_ | Ported radial density mask to D3D11 Bugfix: RdmMedium qua... |
ff49d8a3 | 2019-09-16 12:09:07 | Matias N. Goldberg <dark_ | Higher quality filters for reconstructing the Radial Dens... |
2a760d10 | 2019-09-16 10:04:23 | Matias N. Goldberg <dark_ | Bugfix: v1 objects were not supporting instanced stereo |
5205a5aa | 2019-09-15 13:20:37 | Matias N. Goldberg <dark_ | Added HLSL port (not tested) |
d3a41940 | 2019-09-15 13:16:45 | Matias N. Goldberg <dark_ | Enable RDM on OpenVR sample (WIP!) |
8f499575 | 2017-07-14 20:34:29 | Eugene Golushkov | fixed memory leaks in FreeImageCodec::decode() when it th... |
Ogre is a 3D graphics rendering engine. Not to be confused with a game engine, which provides Networking, Sound, Physics, etc. This project provides advanced, efficient modern 3D rendering capabilities.
This is the repository where the 2.x branch is actively developed on. Active development of the 1.x branch happens in https://github.com/OGRECave/ogre
Both branches are in active development. See What version to choose? to understand the differences between 1.x and 2.x
Both mirrors are periodically synced.
Debian-based. Run:
sudo apt-get install libfreetype6-dev libfreeimage-dev libzzip-dev libxrandr-dev libxaw7-dev freeglut3-dev libgl1-mesa-dev libglu1-mesa-dev doxygen graphviz python-clang-4.0 libsdl2-dev cmake ninja-build hg
Arch-based Run:
pacman -S freeimage freetype2 libxaw libxrandr mesa zziplib cmake gcc
We provide quick download-build scripts under the Scripts/BuildScripts/output folder.
You can download all of these scripts as a compressed 7zip file
If you're on Linux, make sure to first install the dependencies (i.e. run the sudo apt-get above)
If for some reason you want to do it by hand, there's no script for your platform, or you want to learn what the scripts are actually doing, see Setting Up Ogre from the Ogre manual.
For more information see the online manual. The manual can build on Linux using Doxygen:
cd build/Debug
ninja OgreDoc
OGRE (www.ogre3d.org) is made available under the MIT License.
Copyright (c) 2000-2015 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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