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dcd06de haptics 2024-01-18 04:09:10 Hotshot5000

Removed opengl since we don't use it.

12f8171 2023-11-15 06:05:11 Hotshot5000

Updated gradle. Trying to get jnigen to generate the correct xrOS native binaries

9a7622d 2023-11-10 08:56:16 Hotshot5000

Merge branch 'master' into haptics

5de598a 2023-07-05 04:20:13 Hotshot5000

Added support for starting on xrOS

fc421a5 2021-10-22 22:56:13 Hotshot5000

Update DefaultIOSInput.java

Added callback for when closing on screen keyboard.

a2db6bc 2021-09-27 21:27:11 Hotshot5000

Added continuous and transient vibration support

0be3ba9 2021-09-09 13:53:30 Nathan Sweet

Better ObjectSet#add javadocs.

1dfca82 2021-09-05 18:11:44 SimonIT


Update formatting instructions (#6644)

fbddba9 2021-09-05 07:21:55 Frosty-J


gdx-setup: Move assets folder to project root; add asset settings; Android/GWT fixes (#6615)

d8a2a23 2021-09-03 16:25:06 SimonIT


Improve code formatting (#5698)

* basic spotless integration

* fix formatter path

* line endings lf and tabs for cpp

* Update spotless, format only diffs

* Exclude some folders from ignoring

* Add gwt files in webapp

* Fetch more git information in workflows

* Correct test index.html path

* Move spotless version to dependencies.gradle

6327b4a 2021-08-30 18:07:27 Frosty-J


Fix Box2D being included by default in gdx-setup (#6640)

358153b 2021-08-27 02:48:11 obigu


Protect against NullPointerException (#6637)

bdbcd7b 2021-08-24 14:40:08 Nathan Sweet

TextField, somehow cursor can get out of bounds.

It's set so many places, I can't find the error. Can use this workaround for now.

2f86da5 2021-08-24 04:37:55 Nathan Sweet

Json, fixed using the wrong actualType for enum values that are inner classes.

1ede1d3 2021-08-23 05:23:01 Nathan Sweet

BitmapFontCache, direct access to glyphs array should use Object[].

af89935 2021-08-09 10:25:44 Nathan Sweet

[scene2d.ui] TextField#drawText isn't very useful without the visibleTextStart/End fields being accessible.

a653994 2021-08-06 18:49:51 MGSX


fix invalid GL calls in FrameBufferTest (#6619)

3412eeb 2021-08-06 08:01:34 MGSX


better boundary box API and documentation for manual updates (#6617)

011c920 2021-08-05 02:16:49 obigu

Ok, should work now

c0ea35d 2021-08-05 02:02:29 obigu

grrr

69ad94d 2021-08-05 01:49:51 obigu

Fix compilation issue due to bad merge

91801a1 2021-08-05 00:49:44 obigu

Merge branch 'master' into haptics

# Conflicts:
# tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/GwtTestWrapper.java

0da57d3 2021-08-01 03:36:51 Nathan Sweet

[scene2d.ui] Allow customizing the select box scroll pane and list.

closes #6598

a10a776 2021-07-30 20:44:40 Daan van Yperen


Fix possible NPE in Type.getDeclaredAnnotation caused by unintended null in generated ReflectionCache. (#6600)

d62b6c8 2021-07-29 09:44:29 obigu


Fixes #5762 (#6609)

791a6bf 2021-07-29 09:38:13 Jared Tiala


Fix backslash asset path (#6555)

2f71a78 2021-07-28 02:45:32 damios


Add #4831 to CHANGES. [ci skip]

Corresponding commit: d384ea18efa27cc0b6b043c879b6fe269b5732b9

Thanks @lyze237 for mentioning it!

f4040d2 2021-07-24 17:40:04 Frosty-J


gdx-setup dialogs (#6610)

Co-authored-by: Frosty-J

46ad667 2021-07-24 01:21:18 damios


Make LWJGL3 the default desktop backend & update gdx-setup. (#6463)

465d14b 2021-07-21 15:28:32 Daan van Yperen


Fix: Reflection cache generator stopped logging types. (#6605)