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Projektbeschreibung

FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.

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2010-03-23 10:03 Zurück zur Release-Liste
1.0.0-rc2

Dieses Release führt die ubuffer.hpp Datei, die eine neue und schnelle unbegrenzte Puffer Umsetzung auf der Grundlage SWSR_Ptr_Buffer enthält. Es führt die Möglichkeit zu wählen, bei der Kompilierung zwischen einer beschränkten und unbeschränkten Puffer bei der Durchführung der Punkt-zu-Punkt-Kanal (SWSR_Ptr_Buffer vs uSWSR_Ptr_Buffer). Der Allocator wurde überarbeitet und verbessert. Es gibt kleinere kosmetische Änderungen.
Tags: unbound lock-free queue, fast allocator, parallel allocator
This release introduces the ubuffer.hpp file, which contains a new and fast unbounded buffer implementation based on the SWSR_Ptr_Buffer. It introduces the ability to choose at compile time between a bounded and unbounded buffer in the implementation of the point-to-point channel (SWSR_Ptr_Buffer vs uSWSR_Ptr_Buffer). The allocator has been revisited and improved. There are minor cosmetic changes.

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