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Projektbeschreibung

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

Systemanforderungen

Die Systemvoraussetzungen sind nicht definiert
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2009-08-11 18:37 Zurück zur Release-Liste
0.9

Automatisches Cross-Segment Load-Balancing für Multi-Display-Installationen, Dynamic Frame-Auflösung (DFR) für konstante Framerate-Rendering, Kompression und ein Plugin-API für Runtime-Bild-Kompression belastbar Motoren.
Automatic cross-segment load-balancing for multi-display installations, Dynamic Frame Resolution (DFR) for constant framerate rendering, and a compression plugin API for runtime-loadable image compression engines.

Project Resources