Ticket #42907

Demonstrate RandomMovement unit

Eröffnet am: 2021-09-24 12:16 Letztes Update: 2023-04-25 06:08

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
1

Details

Unit type flag RandomMovement is being added https://www.hostedredmine.com/issues/699473 . It should be exposed to our autogame testing. I don't know yet if some of our more serious rulesets should take it to use, or should we just demonstrate it in sandbox.

Ticket-Verlauf (3/12 Historien)

2021-09-24 12:16 Aktualisiert von: cazfi
  • New Ticket "Demonstrate RandomMovement unit" created
2023-03-27 09:01 Aktualisiert von: cazfi
Kommentar

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

2023-03-27 10:52 Aktualisiert von: bard
Kommentar

Reply To cazfi

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

I'd like to say I'll do it, but I'm not sure if I will be able to make patches for 3.1 and beyond.

My plan here was to report some pending bugs I had stored, and finish my custom "civ2civ3_earth" for v2.6 and 3.0. If after that I set my pc up to make patches for trunk/s3_2 again, I'll take this ticket into account (in case nobody did it before).

2023-03-29 04:09 Aktualisiert von: ihnatus
Kommentar

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

2023-03-30 14:11 Aktualisiert von: cazfi
Kommentar

Unit sprites -> #47721

2023-03-30 14:15 Aktualisiert von: cazfi
Kommentar

Reply To ihnatus

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

Probably not - I think this is the first time I see it mentioned.

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

2023-03-30 20:59 Aktualisiert von: ihnatus
Kommentar

Reply To cazfi

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

Like, this job could be done by some completely Lua-controlled player with no diplomacy, even current API is enough. But it should not attack orcas and krakens, so animals are basically OK. Just we probably want to control storm density separately from animals.

(Edited, 2023-03-30 21:01 Aktualisiert von: ihnatus)
2023-03-31 11:29 Aktualisiert von: cazfi
Kommentar

Reply To ihnatus

Like, this job could be done by some completely Lua-controlled player with no diplomacy

Note that bigger part of RandomMovement flag what unit is prevented from doing (moving deterministically) than what it does. One might be able to do the same with the "stay" -property, but I'm not entirely sure.

2023-04-22 03:42 Aktualisiert von: cazfi
Kommentar

Reply To ihnatus

animals are basically OK.

Ok, as a barbarian_type animals are ok. Maybe not use "Animal Kingdom" nation in civ2civ3 though, but create a new nation, with at least different name -> new ticket.

2023-04-22 04:12 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
2023-04-25 06:08 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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