[Freeciv-tickets] [freeciv] #44706: Editing: remove workers from tiles edited to unworkable terrain

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Wed Dec 7 02:40:43 JST 2022


#44706: Editing: remove workers from tiles edited to unworkable terrain

  Open Date: 2022-05-29 02:27
Last Update: 2022-12-06 19:40

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44706
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2022-12-06 19:40 Updated by: cazfi
 * Milestone Update from 3.0.5 to 3.0.6

Comment:

Reply To cazfi
Maybe applies to terrain changes in general, and not just by the editor? In fact, "Tile_Workable" effect can have any kind of requirements, so we should check legality of worker placement regularly.
Both are likely needed. It makes no sense to wait for TC when dealing with direct tile related requirements.
Let's have this ticket about the tile changes. Update at TC can go to another ticket, and might be linked to https://www.hostedredmine.com/issues/873688 / #46182 that is also about TC effect requirement checking.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.6
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

If you switch to edit mode, make radius 10 of placing Inaccessible terrain and click next to a city, its non-central workers remain where they are while the city just can't work Inaccessible. Did not check border changes by editor, probably they are correct.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44706
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