#44706: Editing: remove workers from tiles edited to unworkable terrain Open Date: 2022-05-29 02:27 Last Update: 2022-12-06 19:40 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44706 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44706 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-06 19:40 Updated by: cazfi * Milestone Update from 3.0.5 to 3.0.6 Comment: Reply To cazfi Maybe applies to terrain changes in general, and not just by the editor? In fact, "Tile_Workable" effect can have any kind of requirements, so we should check legality of worker placement regularly. Both are likely needed. It makes no sense to wait for TC when dealing with direct tile related requirements. Let's have this ticket about the tile changes. Update at TC can go to another ticket, and might be linked to https://www.hostedredmine.com/issues/873688 / #46182 that is also about TC effect requirement checking. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.6 Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: If you switch to edit mode, make radius 10 of placing Inaccessible terrain and click next to a city, its non-central workers remain where they are while the city just can't work Inaccessible. Did not check border changes by editor, probably they are correct. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44706 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44706