external/webkit
Revision | 41aebb2b842adadd00ec4d6682160e05d4e24f63 (tree) |
---|---|
Zeit | 2012-01-04 10:29:02 |
Autor | Chris Craik <ccraik@goog...> |
Commiter | Chris Craik |
Return the tile generation thread to default priority.
With this partial revert of ececd484e5832707be4a73b70da37f862eb14c35 , single core devices can't have tile generation starved by javascript/plugins.
bug:5746432
Change-Id: I42b5799f4ba136e1c6f9812219824d21390bace2
@@ -113,7 +113,7 @@ TilesManager::TilesManager() | ||
113 | 113 | m_tilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION); |
114 | 114 | m_availableTilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION); |
115 | 115 | m_pixmapsGenerationThread = new TexturesGenerator(); |
116 | - m_pixmapsGenerationThread->run("TexturesGenerator", android::PRIORITY_BACKGROUND); | |
116 | + m_pixmapsGenerationThread->run("TexturesGenerator"); | |
117 | 117 | } |
118 | 118 | |
119 | 119 | void TilesManager::allocateTiles() |