百人一首かるた自動読み上げソフト
Rev. | a9d6f39dfa6a554dcc1b60fefd06fb5f994f7daa |
---|---|
Größe | 2,167 Bytes |
Zeit | 2013-03-09 13:46:18 |
Autor | alucky4416 |
Log Message | CHG: rename README_ja.txt
|
#ifndef PLAYSEQUENCETHREAD_H
#define PLAYSEQUENCETHREAD_H
#include <QWidget> // WId
#include <QThread>
#include <QQueue>
#include <QTimer>
#include <QString>
#include "PlayMusicThread.h"
class PlaySequenceThread : public QThread
{
Q_OBJECT
public:
PlaySequenceThread(WId winId);
~PlaySequenceThread();
void stop();
void SetPlayNumList(QList<int> *);
void SetMusicDir(const QString &dirpath);
void SetPlaySetting(int slctvoice, int Wait1Time_sec, int Wait2Time_sec);
int GetPlayStatus();
int GetPlayFudaNum();
void Start();
void Abort();
void Pause();
float GetSoundVolume();
void SetSoundVolume(float volume);
signals:
void SequencStartded();
void Music1Starteded(int fudaNum);
void Music1Ended();
void Music2Starteded(int fudaNum);
void Music2Ended();
void SequenceEnded(int status); // status 0 is success, !0 is Fail
private slots:
void PlayStarted(const QString &filename);
void PlayEnded();
void TimeoutDone();
protected:
void run();
QString GetMusicFilePath(int FudaN, int KamiShimo);
void AbortProc();
private:
volatile bool stopped;
// State Machine, state Id
enum { IDLE = 0,
PLAY_1, // 1 Kami no ku yomiage
WAIT_1, // 2 wait
PLAY_2, // 3 Simo no ku yomiage
WAIT_2, // 4 next wait
PAUSE
} state, prev_state;
// State Machine, event Id
enum { Ev_Nop = 0,
Ev_Start,
Ev_PlayEnd,
Ev_TimeoutDone,
Ev_Abort,
Ev_Pause
};
QQueue<int> *EvtQue; // EventQue
int SelectVoice; // SelectVoice, 0 or 1
QString MusicFolderName1; // "Music"
QString MusicFolderName2; // "Music2"
QString fnamefmt1; // filename format, "yamajun_%03d_%1d.ogg"
QString fnamefmt2; // filename format, "inaba_%03d_%1d.ogg"
QString MusicFileDirPath;
QString fnamefmt; // filename format
int ListIndex;
int PlayListCount;
QList<int> *PlayNumList;
int Wait1_sec;
int Wait2_sec;
PlayMusicThread *playmusicTh; // real play-music(1file) task
};
#endif // PLAYSEQUENCETHREAD_H