Ticket #46402

Client assuming player to be city original owner

Eröffnet am: 2022-12-31 19:34 Letztes Update: 2023-01-19 13:47

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
4

Details

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

Ticket-Verlauf (3/9 Historien)

2022-12-31 19:34 Aktualisiert von: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
  • Meilenstein Update from (Keine) to 3.1.0-beta1 (closed)
  • Komponente Update from (Keine) to General
Kommentar

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Aktualisiert von: cazfi
  • Lösung Update from Accepted to Keine
Kommentar

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Aktualisiert von: cazfi
  • Lösung Update from Keine to Accepted
Kommentar

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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