Ticket #43168

FOV changed from CCMD to CVAR

Eröffnet am: 2021-11-06 21:59 Letztes Update: 2022-01-29 22:23

Auswertung:
Verantwortlicher:
(Keine)
Status:
Offen
Komponente:
(Keine)
Meilenstein:
(Keine)
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Keine
Datei:
2

Details

Hello, as you may know, the FOV of the player gets reset to 90 every time they spawn. However, I've managed to find a way to change it so that the FOV is set to a FOV CVAR on spawn. The code is ready and I've tested it client and server side: both work when I tested alone. Would you be willing to accept this commit if I submitted it? Kaminsky said I should mention that this has been done in GZDoom, however some of it is Zscript related. Despite that, I found a way to make it work. My code is similar to it. https://github.com/coelckers/gzdoom/commit/bb1709228cb0e9b66150094d9d836e50468772b4

Ticket-Verlauf (3/5 Historien)

2021-11-06 21:59 Aktualisiert von: auratoostronk
  • New Ticket "FOV changed from CCMD to CVAR" created
2021-11-14 15:45 Aktualisiert von: akmdm
  • Verantwortlicher Update from torr_samaho to (Keine)
  • Priorität Update from 7 to 5 - Mittel
2022-01-29 22:23 Aktualisiert von: auratoostronk
Kommentar

I've uploaded my patch. Seems to work so far.

Dateianhangliste

  • fov.patch(5KB)
    • fov patch
  • 10770.patch(5KB)
    • Fixed some bugs with the patch not working on servers :P

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