[Rubycocoa-devel 866] using RBBundleInit in a plugin

Zurück zum Archiv-Index

jeanp****@gmail***** jeanp****@gmail*****
Wed Apr 25 08:24:20 JST 2007


hi list -

i am trying to create a rubycocoa plugin for textmate again, with hopes of
both initializing rubycocoa in textmate and to make the rubycocoa framework
available to textmate commands. currently, on textmate launch, the plungin
is initialized and all is well - i can display windows and all sorts of
other rubycocoa trickery, however it is later on that i have problems. the
plugin embeds the rubycocoa framework (and bridge support files) and i was
thinking from textmate commands i could just require some ruby file embedded
in the rubycocoa textmate plugin, it would handle all the requires (of the
embedded rubycocoa framework), but what i have found is that this second
require, requires the uninitialized-in-textmate version of the file. so i
can call non-windowing operations like beep/sounds but interacting with the
windowserver is not allowed, likely because the rubycocoa calls are not
originating from a GUI process and instead from a standalone ruby script.

might anyone have an idea how this could be accomplished? i'd rather not
write full applications for my rubycocoa-accessing textmate commands however
i'm unsure how i could get a script setup with the proper rubycocoa requires
and have the process run from within textmate (or likely from within my
textmate plugin).

cheers,
jean-pierre
-------------- next part --------------
An HTML attachment was scrubbed...
Download 


More information about the Rubycocoa-devel mailing list
Zurück zum Archiv-Index