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2013-02-17
08:17
SporkHack Japanese edition
[SVN] Commit revision 42
本家#482 Consolidate all map initializers under INIT_MAP. Instead of giving fill char (or ra...
2010-02-17
23:25
SporkHack Japanese edition
Anonym
2009-11-07
20:45
SporkHack Japanese edition
[SVN] Commit revision 41
本家#481 in sp_lev.c, split maze grid and solid filling level inits into their own functi ons, pr...
20:41
SporkHack Japanese edition
[SVN] Commit revision 40
本家#480 Change covetous monster behavior -- when pursuing you, follow in slightly random shorte...
19:23
SporkHack Japanese edition
[SVN] Commit revision 39
本家#479 Improve lev_comp error messages, and make sure the map area is set as the whole level, i...
2009-09-23
03:05
SporkHack Japanese edition
[SVN] Commit revision 38
本家#478 Don't define special levels with MAZE anymore; just use LEVEL, and add "mazeleve l" to l...
02:44
SporkHack Japanese edition
[SVN] Commit revision 37
本家#477 MAZEWALK now takes an extra optional boolean parameter denoting whether the maze should...
02:42
SporkHack Japanese edition
[SVN] Commit revision 36
本家#476 The circular bigroom may have a river.
02:41
SporkHack Japanese edition
[SVN] Commit revision 35
本家#475 rivers in gehennom should be lava, not water
02:40
SporkHack Japanese edition
[SVN] Commit revision 34
本家#474 Fix infinite-loop bug (the values in the WHILE are ok to be 0), and enhance gehennom.des...
01:17
SporkHack Japanese edition
[SVN] Commit revision 33
本家#473 RANDLINE now takes an optional thickness value.
01:10
SporkHack Japanese edition
01:09
SporkHack Japanese edition
[SVN] Commit revision 31
本家#472 Add a new des-command, RANDLINE, which can be used to create river-like structur es. It ...
01:00
SporkHack Japanese edition
[SVN] Commit revision 30
本家#471 Allow indented comments in des-files.
2009-09-09
22:08
SporkHack Japanese edition
[SVN] Commit revision 29
本家#470 Surround the IF...THEN...ELSE...ENDIF conditional statements in des-files with '{' and '...
22:00
SporkHack Japanese edition
[SVN] Commit revision 28
本家#469 Put room contents within '{' and '}' instead of using ENDROOM.
21:47
SporkHack Japanese edition
[SVN] Commit revision 27
本家#468 Dirty fix to skip room contents in special level code, for those cases when a ROOM creat...
21:33
SporkHack Japanese edition
[SVN] Commit revision 26
本家#467 Fix the special level coder, so it won't put stuff defined in the top-level room inside ...
20:59
SporkHack Japanese edition
[SVN] Commit revision 25
本家#466 Remove impossible() calls just for a single bad-glyph display; if things are broken enou...
20:54
SporkHack Japanese edition
[SVN] Commit revision 24
本家#465 Remove a hardcoded player placement when coming up from the Valley via stairs. This allo...