Projektbeschreibung

InnerWorld is an experimental landscape generator running inside Blender 3d. The generator can be used for mesh creation and to populate the virtual world with objects. Mesh generation and procedural object placement can be defined by using a graph editor. Different noise sources and operators can be arranged for procedural content creation. Meshes can be generated from Blender's noise functions, FFT synthesizing, and external gray scaled images acting as height fields.

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