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Projektbeschreibung

GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.

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Die Systemvoraussetzungen sind nicht definiert
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2010-08-09 18:14
8-aug-2010

Ein compose_rotations boolean Feld hat den Typ Kamera aufgenommen worden, jetzt Kamera Drehungen können sinnvoll in einem Umfeld mit Schwerpunkt (feste Achsen) oder verwendet werden in einer 0-Gravitation eine (freie Achsen). Ein Fehler in der Video-Capture, wurde behoben. Die Demo enthält jetzt einen schönen Airbus-Modell.
Tags: Minor
A compose_rotations boolean field has been added to the type Camera; now camera rotations can meaningfully be used in an environment with gravity (fixed axes) or in a 0-gravity one (free axes). A bug in the video capture has been fixed. The demo now includes a nice Airbus model.

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