Ticket #46271

Units not rendered properly

Eröffnet am: 2022-12-14 07:59 Letztes Update: 2022-12-30 14:41

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Ungültiger
Datei:
2

Details

Units that are unusual shapes or sizes leave trails and don't fully show, as seen in the image provided.

Ticket-Verlauf (3/8 Historien)

2022-12-14 07:59 Aktualisiert von: elefant
  • New Ticket "Units not rendered properly" created
2022-12-18 04:19 Aktualisiert von: cazfi
Kommentar

The question is do we have the maximum supported unit sprite sizes documented? It's a matter of how much we can draw (restore background) of the adjacent tiles when unit moves away, before it causes other artifacts.

2022-12-18 04:23 Aktualisiert von: cazfi
Kommentar

Do you have 'unit_height' defined in [tilespec]?

README.graphics:

----

unit_height : unit sprite height if more than 1.5x terrain tile

height in isometric tileset
----

No mention the limits of this support.

2022-12-18 04:25 Aktualisiert von: elefant
Kommentar

It seems to draw properly if you move away and come back, so a full refresh after the unit moves should fix it.

2022-12-18 04:58 Aktualisiert von: elefant
Kommentar

No. I didn't realize there was an option for that. It fixed the problem. Thanks.

2022-12-30 14:41 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Ungültiger

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