Ticket #46174

Paradrop to an enemy tile should check Casus_Belli_Caught

Eröffnet am: 2022-12-04 02:37 Letztes Update: 2022-12-21 10:10

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
4

Details

Successful paradrop actions can give casus belli, but failure never can. It should be supported in the case where paradrop happens to a city.

Ticket-Verlauf (3/10 Historien)

2022-12-04 02:37 Aktualisiert von: cazfi
  • New Ticket "Paradrop to an enemy tile should check Casus_Belli_Caught" created
2022-12-04 03:44 Aktualisiert von: cazfi
Kommentar

Maybe this counts as a bug? Generally Casus_Belli_Caught and Casus_Belli_Success should be supported for the same actions, I think, though some actions always success and thus there's no _Caught cases.

2022-12-10 14:36 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
2022-12-17 08:59 Aktualisiert von: cazfi
  • Lösung Update from Accepted to Keine
Kommentar

Current patch has an inverted check causing it to check casus belli only if players are already at war.

2022-12-17 20:27 Aktualisiert von: cazfi
  • Lösung Update from Keine to Accepted
Kommentar

Reply To cazfi

Current patch has an inverted check causing it to check casus belli only if players are already at war.

Fixed. Also: If no city or unit on target tile has other kind of owner, treat one with already ongoing war as the main victim.

2022-12-21 10:10 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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