Ticket #45666

"PlayerFlag" requirement

Eröffnet am: 2022-09-19 18:30 Letztes Update: 2023-10-10 01:19

Auswertung:
Verantwortlicher:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
1

Details

From ticket #41813 cazfi

Somewhat overlapping (but not replacement) idea would be "PlayerFlag" requirement type. The benefit of PlayerFlag over PlayerState would be that requirement system would automatically gain access to each new flag added (no further implementation needed once we have the generic flag checking in place). Each PlayerState type would need to be implemented separately.

Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.

Ticket-Verlauf (3/5 Historien)

2022-09-19 18:30 Aktualisiert von: ihnatus
  • New Ticket ""PlayerFlag" requirement" created
2023-10-01 14:25 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
2023-10-03 06:32 Aktualisiert von: None
Kommentar

Reply To ihnatus

From ticket #41813 cazfi Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.

Oh, the possible applications are numerous. What about giving ruleset-defined flags to specific leaders for special virtues (like, France: Napoleon=+10% att, Louis XIV=+10% culture)? Another idea (spied in Ways of History), maybe we need for team members Captain (can invite/kick team members and/or manipulate their flags), ScienceDirector (only they can change pooled research) and TeamObserver (obvious) flags? Or hang temporal script-defined flags on players when it is more comfortable then setting a counter?

2023-10-10 01:19 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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