Not much content for this ticket, yet. S3_1 (+ some local patches) civ2civ3 autogame had segfaulted, with no error messages at all in the logs. Will try to reproduce in a debugger. The original run had taken 11.5 hours before the crash.
Failed to reproduce, but on that succesful run it turned out that game was not running any further than the crashed one - apparently the crash has happened on server cleanup/shutdown.
Not much content for this ticket, yet. S3_1 (+ some local patches) civ2civ3 autogame had segfaulted, with no error messages at all in the logs. Will try to reproduce in a debugger. The original run had taken 11.5 hours before the crash.