Ticket #44737

techs_researched not set correctly for civil war player

Eröffnet am: 2022-06-01 00:55 Letztes Update: 2022-06-09 06:15

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
1

Details

S3_0 autogame with a bunch of local patches (most of which are still targeted to 3.0.2, but also sanity check for #44594) reports techs_researched counter problem. This comes immediately after a message about creation of a new player (presumably civil war)

Ticket-Verlauf (3/4 Historien)

2022-06-01 00:55 Aktualisiert von: cazfi
  • New Ticket "techs_researched not set correctly for civil war player" created
2022-06-01 23:58 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
  • Meilenstein Update from 3.0.3 (closed) to 3.0.2 (closed)
  • Komponente Update from (Keine) to Server
Kommentar

The techs_researched was initially set right, but number of researched future techs not, i.e., the civil war player lost all their future techs.

Fix is rather trivial with low risk. To stop games in 3.0.2 accumulating more techs_researched sanity problems, I'd still include this to 3.0.2.

Plan also to push to S2_6.

2022-06-09 06:15 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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