Ticket #44165

S3_0: "Experimental" main AI skill level not converted in non-debug builds

Eröffnet am: 2022-03-23 17:04 Letztes Update: 2022-03-29 06:44

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
2

Details

When checking code to change in #44164 I noticed that savegame loading converts "Experimental" AI level to "Hard" for non-debug builds only for individual players. The global skill level setting has no such conversion, but will fallback to handling of illegal AI level, and get converted to hardcoded default AI level (Easy). Assuming #44164 gets accepted in the form I plan to implement it, the more universal AI level conversion it provides will resolve this issue automatically for branches where it goes (master, and presumably S3_1). S3_0 needs a separate fix. (#44164 depends on #44100, so I don't think porting it is an option)

Ticket-Verlauf (3/7 Historien)

2022-03-23 17:04 Aktualisiert von: cazfi
  • New Ticket "S3_0: "Experimental" main AI skill level not converted in non-debug builds" created
2022-03-26 23:00 Aktualisiert von: cazfi
2022-03-27 12:22 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
2022-03-27 13:06 Aktualisiert von: cazfi
Kommentar

- Also a version to push to S2_6

2022-03-29 06:44 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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