Ticket #42246

Surplus waste effects

Eröffnet am: 2021-05-12 08:32 Letztes Update: 2023-06-27 22:21

Auswertung:
Verantwortlicher:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
2

Details

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

Ticket-Verlauf (3/8 Historien)

2021-05-12 08:32 Aktualisiert von: ihnatus
  • New Ticket "Surplus waste effects" created
2022-05-04 11:28 Aktualisiert von: cazfi
Kommentar

d3f stuff -> next chance to get this in S3_2-d3f

2023-06-23 18:56 Aktualisiert von: cazfi
Kommentar

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then. Or does this just mean that the effect gets clipped differently than existing EFT_OUTPUT_WASTE... -effects (clipped so that output can't be negative, but surplus can) ?

2023-06-23 20:41 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to cazfi
  • Lösung Update from Keine to Accepted
Kommentar

Reply To cazfi

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then.

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

2023-06-26 14:22 Aktualisiert von: cazfi
Kommentar

Reply To cazfi

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

The base effect is necessary one too, I guess (otherwise there would be no way to have any surplus waste at distance zero) -> #48294

2023-06-27 22:21 Aktualisiert von: cazfi
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt

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