Surplus waste effects
d3f stuff -> next chance to get this in S3_2-d3f
Reply To ihnatus
applied to outputs after upkeeps are subtracted:
I assume this should be a percentage effect, then. Or does this just mean that the effect gets clipped differently than existing EFT_OUTPUT_WASTE... -effects (clipped so that output can't be negative, but surplus can) ?
Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)