[Freeciv-tickets] [freeciv] #42591: Go over transport hotkeys

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Mon Oct 24 11:03:02 JST 2022


#42591: Go over transport hotkeys

  Open Date: 2021-06-30 12:59
Last Update: 2022-10-24 05:03

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42591
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Last Changes/Comment on this Ticket:
2022-10-24 05:03 Updated by: cazfi

Comment:

Regarding transport keys, there's the complicating factor that those actions do not map directly to keys/menu entries/whatever in clients & different clients do that mapping a bit differently.
Clients wanting to support all rulesets the 1:1 mapping should be made at least available, but that might happen like gtk-clients' current support of all road/base types; via a separate menu that doesn't have any key bindings. I think we still want to keep user interface friendly with more "typical" rulesets, so that, e.g., single key is overloaded to try both cargo and transport initiated unloading - user just wants the key to unload the unit, without need to figure out whether it will be cargo or transport initiated at a given situation.
Lexxie's proposal already uses limited number of keys. It's a good starting point, to be adjusted as feasibility gets checked.

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Ticket Status:

      Reporter: kvilhaugsvik
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.1.0
     Component: Client common
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

3.1 has actions for entering and exiting a transportation unit. Maybe we should go over the current hotkeys to see it some better mapping to the actions can be done?

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