#45070: Civ2civ3 default unlimited units free of upkeep exploit Open Date: 2022-07-08 22:01 Last Update: 2022-10-22 04:55 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45070 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45070 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-22 04:55 Updated by: cazfi Comment: Reply To cazfi Third alternative would be to disallow homeless units from bribing (ruleset level change; adjustment to the action enabler), but I'm not sure if that was already possible in freeciv-3.0, or only in later (development) branches. It's works in 3.0, and as a ruleset level change (not affecting rulesets that don't want, for whatever reason, the hardcoded behavior we would choose from the alternatives presented) I much prefer this. Unfortunately 3.0 disallows giving homeless unit ability to become homed, so can't give player the possibility to home their starting diplomat for gaining bribing ability to it. Works in master - 3.1 currently unknown. --------------------------------------------------------------------- Ticket Status: Reporter: (Anonymous) Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.0.5 Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: After playing a few games in 3.0 civ2civ3, not sure if this may or may not be worth patching 1. Unlimited free units of upkeep and no unhappiness: The player starting units are CSWX (settlers, diplomat, worker and Explorer). Since starter units never have a home city, If the player exclusively uses their staring diplomat to bribe enemy units, those units are also free of a home city and are free of unit upkeep and cause no unhappiness. If the diplomat bribes enemy diplomats, those diplomats also become independent of a home city and it graduallyl a chain reaction. With sufficient gold income (very easy under a fundamental regime), the player can sustain a far larger army than the game would normally allow (a democracy which promotes high trade values becomes far more threatening than a communist or federation). Either remove the diplomat from the starting units or have bribe enemy unit assign the newly bribed unit to the closest city to where the unit was bribed regardless of the diplomat's home city. Over the course of the game I went nuts with this, I had 3x as many military units compared to what I had produced using the diplomat bribe action. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45070 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45070