#45895: Pop units in build slots > 1 reduce the population of the city even when deletetd/postponed from not fulfilling build reqs Open Date: 2022-10-17 15:06 Last Update: 2022-10-17 15:32 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45895 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45895 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-17 15:32 Updated by: cazfi Comment: That seems like FCW specific bug as they allow build slots to produce different kind of units than what was checked for. (They have a point in that the behavior they look for makes sense, but they have removed restrictions without fixing the reasons the restrictions were there) --------------------------------------------------------------------- Ticket Status: Reporter: (Anonymous) Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: (None) Component: (None) Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Blamed: city_build_unit() Pop reduction actions need to be INSIDE the {{{ code c if (punit) { ... } }}} Otherwise if punit == NULL because illegal to build, it will still reduce the population. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45895 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45895