[Freeciv-tickets] [freeciv] #45953: VisibleWalls value compromised when city becomes fogged

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Sun Nov 20 19:46:03 JST 2022


#45953: VisibleWalls value compromised when city becomes fogged

  Open Date: 2022-10-22 23:14
Last Update: 2022-11-20 19:46

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45953
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Last Changes/Comment on this Ticket:
2022-11-20 19:46 Updated by: lexxie9952

Comment:

one can test by making a global "Visible Walls" effect with value = 2112, then moving a unit out of range and watching the city suddenly show as having city walls.

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Ticket Status:

      Reporter: lexxie9952
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

In a ruleset which uses multiple values for VisibleWalls, in a bitfield such as 1==city walls, 2==coastal defence, 4==,8==,16==sam battery, etc...
A city whose walls value was 2112 (64+2048), shows as having a value of 1 when going into fogged vision. The city does not even have 1==city walls, only the 2 improvements for the 64 and 2048 values.
How to test in ruleset which only uses "Visible Walls" value=1 for city walls and/or great wall:
one can test by making a global "Visible Walls" effect with value = 2112, then moving a unit out of range and watching the city suddenly show as having city walls.
I suspect somewhere the value of 2112 is just being saved in a lossy way and being treated as a TRUE which evaluates as 1. And it happens at some point after fog of war takes the tile out of direct vision?
I tried to find the bug but got really confused by all the functions for city visibility and sending vs broadcasting, etc.

1 . 2 . 4 . 8 . 16 . 32 . 64 . 128 . 256 . 1024. 2048

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