#46023: savesanity -module Open Date: 2022-11-01 03:19 Last Update: 2022-11-01 03:19 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46023 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46023 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-11-01 03:19 Updated by: cazfi * New Ticket "savesanity -module" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: (None) Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: What is currently sg_load_sanitycheck() in both savegame2.c and savegame3.c does not depend on the savegame format (2 or 3). The game state should be similarly sane after the savegame has been loaded in either case. Move that functionality to a new "savesanity.[ch]" -module? -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46023 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46023