#41821: civ2: improve Palace compatibility Open Date: 2021-03-21 23:27 Last Update: 2022-06-20 22:59 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/41821 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41821 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-20 22:59 Updated by: cazfi Comment: Reply To cazfi Reply To ihnatus In v.3.1, we probably should compensate for it with reduced buy/shield cost as for a regular improvement (IDK but likely it was one). What exactly you want to change relative to 3.0? The "Building_Buy_Cost_Pct" effect with value 100 is already targeted to Great Wonders genus only. Nothing? Should this ticket be closed? --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.1.0 Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: In the original game, palace was not automatically rebuilt. In v.3.1, we probably should compensate for it with reduced buy/shield cost as for a regular improvement (IDK but likely it was one). -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/41821 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41821