#44856: player_distance_to_player() clang analyzer div by zero warning Open Date: 2022-06-18 11:11 Last Update: 2022-06-18 11:11 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44856 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44856 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-18 11:11 Updated by: cazfi * New Ticket "player_distance_to_player() clang analyzer div by zero warning" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.3 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Clang analyzer giver div by zero warning about player_distance_to_player() line "return MAX(dists / cities, 1);" There's no bug in there. It's just that the compiler cannot know that "city_list_size(pplayer->cities) == 0" check earlier makes sure that city_list_iterate() makes at least one iteration. Anyway, we should silence the warning, and doing that even speeds up the function. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44856 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44856