#44685: Several unique units given as start units Open Date: 2022-05-27 04:41 Last Update: 2022-06-03 00:47 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44685 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44685 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-03 00:47 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Closed Priority: 5 - Medium MileStone: 3.0.2 Component: Server Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: Split from https://www.hostedredmine.com/issues/870631 reported by Alexandro Ignatiev. Several unique units are given when they are requested by the startunits setting. "The function that gives these units is crole_to_unit_type() in server/gamehand.c: if it fails grant a buildable unit of the role to the player, it just takes the first ruleset's one resorting to get_role_unit() in common/unittype.c, and that function (used elsewhere, don't change) does not care about uniqueness." get_role_unit() couldn't care about uniqueness even if it wanted - it has no unit list to check the uniqueness within. As for crole_to_unit_type() users, it seems to me that all of them would want the uniqueness check when they give pplayer, or would not care. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44685 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44685