[Freeciv-tickets] [freeciv] #43563: Relative frequency of resources

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Sun Jan 30 22:49:56 JST 2022


#43563: Relative frequency of resources

  Open Date: 2022-01-06 13:54
Last Update: 2022-01-30 14:49

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43563
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Last Changes/Comment on this Ticket:
2022-01-30 14:49 Updated by: alienvalkyrie

Comment:

I have a working version of this, where relative frequencies/weights are specified per-terrain type – this allows more flexibility, including resources with a weight of 0, meaning they are not generated on a given terrain, but can remain there when transforming it (might be useful for e.g. gems or oil).
Big question left is how to document it in the manual/client. The way resource info is currently formatted in the GTK+ clients' help dialog doesn't really lend itself to packing more stuff in there, especially when adding a whole bunch of zero-weight resources. I also don't know how pressing this is, given that relative generation frequencies aren't that relevant during gameplay.

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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Like XYZ says in http://forum.freeciv.org/f/viewtopic.php?f=13&t=92129 , it would be good to be able to define that some resources are more rare than others.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43563
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