#43563: Relative frequency of resources Open Date: 2022-01-06 13:54 Last Update: 2022-01-30 14:49 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43563 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43563 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-30 14:49 Updated by: alienvalkyrie Comment: I have a working version of this, where relative frequencies/weights are specified per-terrain type – this allows more flexibility, including resources with a weight of 0, meaning they are not generated on a given terrain, but can remain there when transforming it (might be useful for e.g. gems or oil). Big question left is how to document it in the manual/client. The way resource info is currently formatted in the GTK+ clients' help dialog doesn't really lend itself to packing more stuff in there, especially when adding a whole bunch of zero-weight resources. I also don't know how pressing this is, given that relative generation frequencies aren't that relevant during gameplay. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Like XYZ says in http://forum.freeciv.org/f/viewtopic.php?f=13&t=92129 , it would be good to be able to define that some resources are more rare than others. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43563 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43563