#42699: City minimal regeneration modifier Open Date: 2021-08-08 18:30 Last Update: 2022-01-12 09:08 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42699 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42699 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-12 09:08 Updated by: cazfi Comment: Reply To ihnatus Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. I think you can reduce it by a negative Recover effect, but you're right that there should be clean and consistent way to do in a ruleset. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_1 d3f Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42699 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42699