[Freeciv-tickets] [freeciv] #42699: City minimal regeneration modifier

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Wed Jan 12 16:08:32 JST 2022


#42699: City minimal regeneration modifier

  Open Date: 2021-08-08 18:30
Last Update: 2022-01-12 09:08

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42699
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Last Changes/Comment on this Ticket:
2022-01-12 09:08 Updated by: cazfi

Comment:

Reply To ihnatus
Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp.
I think you can reduce it by a negative Recover effect, but you're right that there should be clean and consistent way to do in a ruleset.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/42699
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