#43575: civ2: SuperHighways bonus on trade routes Open Date: 2022-01-07 13:19 Last Update: 2022-01-07 13:55 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43575 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43575 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-07 13:55 Updated by: ihnatus Comment: Hm, that my post was really not very accurate... What I can find in fan sources CivII Superhighways do: 1) Any Road/Railroad city tile +50% Trade; https://civilization.fandom.com/wiki/Superhighways_(Civ2) 2) +50% trade route output for either end (i.e. +100% if SHW in both ends). http://www.codehappy.net/apolyton/threads/43911-1.htm --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: (None) Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Alexandro Ignatiev in https://www.hostedredmine.com/issues/889197 : "SuperHighways effect from CivII that, alongside with city trade increment, also gave bonus to trade routes' output in its city (but not in its trade partners)." We should add that effect to civ2 ruleset. Just needs to figure out what value it should have. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43575 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43575