#46046: AI: Improve attacker danger evaluation Open Date: 2022-11-07 21:12 Last Update: 2022-12-15 20:02 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46046 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46046 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-15 20:02 Updated by: ihnatus Comment: New 3.1 patch done. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: ihnatus Type: Feature Requests Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.1.0-beta1 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Firstly, consider "Attack_bonus" effect. Then, pay a heed to action enablers, maybe they prohibit the attack. Also, don't consider harmless units that can't attack but can occupy the city. Actually, a split from #41781 since the patch grew too big. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46046 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46046