[Freeciv-tickets] [freeciv] #45889: Send initial counter values to client

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Fri Dec 9 01:56:56 JST 2022


#45889: Send initial counter values to client

  Open Date: 2022-10-17 20:08
Last Update: 2022-12-09 01:56

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45889
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Last Changes/Comment on this Ticket:
2022-12-09 01:56 Updated by: lachu

Comment:

Reply To cazfi
I think that information should be sent always when the full city packet gets sent for the first time, not only when the client reconnects. I don't think the current implementation works, e.g., when one conquers an enemy city (well, we only have the "owned" counter at the moment, and that's zeroed at conquest anyway, but in the general case the new owner should get correct counter values). Correct me if that gets handled somehow.
0001-Send-city-counter-updates-to-client.patch(5KB)
Not done yet - send counter value when city transfer
You are right. in srv_main.c we send only value, when counter change, so on end of each turn. We must also send value to new owner (and observers), when city owner's changed.

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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: General
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

City counter value updates are sent to client by #45429, but we will need to send also initial values, e.g., when a client reconnects, or game has been loaded from a saved game. Basically when ever full city info gets sent to the client for the first time (note, that if it makes implementation easier; it should be ok to "send" them to the delta protocol layer unconditionally when ever full city info gets sent. Delta protocol would notice itself if there's nothing to update/send)

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/45889
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