[Freeciv-tickets] [freeciv] #44872: Don't record that barbarians execute ambassadors

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Mon Dec 5 03:47:01 JST 2022


#44872: Don't record that barbarians execute ambassadors

  Open Date: 2022-06-20 01:06
Last Update: 2022-12-04 20:47

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44872
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44872

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Last Changes/Comment on this Ticket:
2022-12-04 20:47 Updated by: cazfi
 * Owner Update from (None) to cazfi
 * Resolution Update from None to Accepted
 * Component Update from General to Server

Comment:

Reply To cazfi
Reply To ihnatus

We should make it clear from help and code comments (server/diplomats.c)

Is there misleading help / documentation currently? Function header for diplomat_embassy() is the only place where I saw that mentioned.
So that header is the only thing this patch touches.

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Ticket Status:

      Reporter: ihnatus
         Owner: cazfi
          Type: Bugs
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.5
     Component: Server
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

They don't do it since v.2.6 already. You can (potentially) establish an embassy to a player with "NoDiplomacy" effect, you just can't meet. So ULR_EXECUTED is unused except maybe by a script.
We should make it clear from help and code comments (server/diplomats.c) that barbarians won't execute the diplomat. We might bring back the "oh, I forgot I can't do it to barbarians!" gameplay with a script callback if we have a way to make AI diplomats not fumble this way too often.

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