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Projektbeschreibung

Angband/64という古いバリアントをAngband 3.1.1 のコードで再び作っています。理由は二つ、プログラミングの練習とオープンソースにするためです。

Recreating Angband/64 on top of the Angband 3.1.1 codebase. There are two reasons I'm doing this. For the programming practice and to make it open source.

Systemanforderungen

Die Systemvoraussetzungen sind nicht definiert
angband65
Angband/65 0.0.1 (preAlpha)

Veröffentlicht: 2009-04-10 16:19
angband65 Angband/65 0.0.1 (preAlpha) (1 files Verstecken)

Versionsanmerkungen

VC++ compiled file failed to install on other computers and has been replaced with Dev-C++ compiled file.

This is the first, trial, release for Angband/65. It is a long way from the full version and only provides a taste of the features planned. The primary reason for this release is to encourage people to find and report bugs.

VC++ でコンパイルしたファイルに問題があり、Dev-C++で再コンパイルして、アップしました。

これは最初のAngband/65リリースで、まだ完全からかんり遠いです。リリースの目的はバグ報告を受けたいです。

Änderungsprotokoll

0.0.1 (preAlpha) Apr 10 2009

This project is based on the Angband 3.1.1 development code in their SVN repository. Major changes from that code are noted below.

* Basic support for Angband/64 races.
* Basic support for Angband/64 classes.
* Monster list made compatible with Angband/64 monsters.
* Item list made compatible with Angband/64 items.
* 'History' values and tables (character background) set up for Angband/64 races.
* Second 'bonus value' system applied (this allows, for example, Ring of Brute Force +3 str, -1 wis, -1 int)
* Initial equipment matched to Angband/64
* Updating Artifact.txt content.
* Ego items have low and high resistances.
* Magic devices skill bonuses possible on ego items and artifacts.
* Now as many KILL_foo flags as there were SLAY_foo flags. (e.g. Can now have Broad Sword of Kill Animal)
* Item flag system redone to allow many more flags.