X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。
Revision | 227 (tree) |
---|---|
Zeit | 2020-01-01 17:52:32 |
Autor | xops-mikan |
メニュー画面にオプションメニューを用意し、ゲーム設定(Config)機能追加。およびそれに伴う修正。
@@ -77,15 +77,15 @@ | ||
77 | 77 | return 1; |
78 | 78 | } |
79 | 79 | |
80 | - //キーコードを取得 | |
80 | + //キーコード | |
81 | 81 | for(int i=0; i<TOTAL_ControlKey; i++){ |
82 | 82 | fread(&buf, 1, 1, fp); |
83 | - Keycode[i] = buf; | |
83 | + Keycode[i] = (int)buf; | |
84 | 84 | } |
85 | 85 | |
86 | 86 | //マウス感度 |
87 | 87 | fread(&buf, 1, 1, fp); |
88 | - MouseSensitivity = buf; | |
88 | + MouseSensitivity = (int)buf; | |
89 | 89 | |
90 | 90 | //フルスクリーン有効 |
91 | 91 | fread(&buf, 1, 1, fp); |
@@ -104,7 +104,7 @@ | ||
104 | 104 | |
105 | 105 | //画面の明るさ |
106 | 106 | fread(&buf, 1, 1, fp); |
107 | - Brightness = buf; | |
107 | + Brightness = (int)buf; | |
108 | 108 | |
109 | 109 | //マウス反転 |
110 | 110 | fread(&buf, 1, 1, fp); |
@@ -134,6 +134,119 @@ | ||
134 | 134 | return 0; |
135 | 135 | } |
136 | 136 | |
137 | +//! @brief 設定ファイルを書き込む | |
138 | +//! @param fname ファイル名 | |
139 | +//! @return 成功:0 失敗:1 | |
140 | +int Config::SaveFile(char *fname) | |
141 | +{ | |
142 | + FILE *fp; | |
143 | + char buf; | |
144 | + | |
145 | +#ifdef ENABLE_DEBUGLOG | |
146 | + //ログに出力 | |
147 | + OutputLog.WriteLog(LOG_LOAD, "設定ファイル(書き込み)", fname); | |
148 | +#endif | |
149 | + | |
150 | +#ifdef ENABLE_PATH_DELIMITER_SLASH | |
151 | + //パス区切り文字を変換 | |
152 | + fname = ChangePathDelimiter(fname); | |
153 | +#endif | |
154 | + | |
155 | + //ファイルを開く | |
156 | + fp = fopen(fname, "wb"); | |
157 | + if( fp == NULL ){ | |
158 | + return 1; | |
159 | + } | |
160 | + | |
161 | + //キーコード | |
162 | + for(int i=0; i<TOTAL_ControlKey; i++){ | |
163 | + buf = (char)Keycode[i]; | |
164 | + fwrite(&buf, 1, 1, fp); | |
165 | + } | |
166 | + | |
167 | + //マウス感度 | |
168 | + buf = (char)MouseSensitivity; | |
169 | + fwrite(&buf, 1, 1, fp); | |
170 | + | |
171 | + //フルスクリーン有効 | |
172 | + if( FullscreenFlag == false ){ buf = 0x00; } | |
173 | + else{ buf = 0x01; } | |
174 | + fwrite(&buf, 1, 1, fp); | |
175 | + | |
176 | + //効果音有効 | |
177 | + if( SoundFlag == false ){ buf = 0x00; } | |
178 | + else{ buf = 0x01; } | |
179 | + fwrite(&buf, 1, 1, fp); | |
180 | + | |
181 | + //出血有効 | |
182 | + if( BloodFlag == false ){ buf = 0x00; } | |
183 | + else{ buf = 0x01; } | |
184 | + fwrite(&buf, 1, 1, fp); | |
185 | + | |
186 | + //画面の明るさ | |
187 | + buf = (char)Brightness; | |
188 | + fwrite(&buf, 1, 1, fp); | |
189 | + | |
190 | + //マウス反転 | |
191 | + if( InvertMouseFlag == false ){ buf = 0x00; } | |
192 | + else{ buf = 0x01; } | |
193 | + fwrite(&buf, 1, 1, fp); | |
194 | + | |
195 | + //フレームスキップ | |
196 | + if( FrameskipFlag == false ){ buf = 0x00; } | |
197 | + else{ buf = 0x01; } | |
198 | + fwrite(&buf, 1, 1, fp); | |
199 | + | |
200 | + //別の照準を使用 | |
201 | + if( AnotherGunsightFlag == false ){ buf = 0x00; } | |
202 | + else{ buf = 0x01; } | |
203 | + fwrite(&buf, 1, 1, fp); | |
204 | + | |
205 | + //プレイヤー名 | |
206 | + fwrite(PlayerName, 1, MAX_PLAYERNAME, fp); | |
207 | + | |
208 | + //ファイルハンドルを閉じる | |
209 | + fclose(fp); | |
210 | + | |
211 | +#ifdef ENABLE_DEBUGLOG | |
212 | + //ログに出力 | |
213 | + OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
214 | +#endif | |
215 | + return 0; | |
216 | +} | |
217 | + | |
218 | +//! @brief 設定値をデフォルトの値で初期化 | |
219 | +void Config::SetDefaultConfig() | |
220 | +{ | |
221 | + Keycode[KEY_TURNUP] = 0; | |
222 | + Keycode[KEY_TURNDOWN] = 1; | |
223 | + Keycode[KEY_TURNLEFT] = 2; | |
224 | + Keycode[KEY_TURNRIGHT] = 3; | |
225 | + Keycode[KEY_MOVEFORWARD] = 54; | |
226 | + Keycode[KEY_MOVEBACKWARD] = 50; | |
227 | + Keycode[KEY_MOVELEFT] = 32; | |
228 | + Keycode[KEY_MOVERIGHT] = 35; | |
229 | + Keycode[KEY_WALK] = 16; | |
230 | + Keycode[KEY_JUMP] = 17; | |
231 | + Keycode[KEY_RELOAD] = 49; | |
232 | + Keycode[KEY_DROPWEAPON] = 38; | |
233 | + Keycode[KEY_ZOOMSCOPE] = 20; | |
234 | + Keycode[KEY_ShotMODE] = 55; | |
235 | + Keycode[KEY_SWITCHWEAPON] = 57; | |
236 | + Keycode[KEY_WEAPON1] = 23; | |
237 | + Keycode[KEY_WEAPON2] = 24; | |
238 | + Keycode[KEY_Shot] = 18; | |
239 | + MouseSensitivity = 25; | |
240 | + FullscreenFlag = true; | |
241 | + SoundFlag = true; | |
242 | + BloodFlag = true; | |
243 | + Brightness = 4; | |
244 | + InvertMouseFlag = false; | |
245 | + FrameskipFlag = false; | |
246 | + AnotherGunsightFlag = false; | |
247 | + strcpy(PlayerName, "xopsplayer"); | |
248 | +} | |
249 | + | |
137 | 250 | //! @brief オリジナルキーコードを取得 |
138 | 251 | //! @param id 定数 |
139 | 252 | //! @return オリジナルキーコード |
@@ -144,6 +257,16 @@ | ||
144 | 257 | return Keycode[id]; |
145 | 258 | } |
146 | 259 | |
260 | +//! @brief オリジナルキーコードを設定 | |
261 | +//! @param id 定数 | |
262 | +//! @param key オリジナルキーコード | |
263 | +void Config::SetKeycode(int id, int key) | |
264 | +{ | |
265 | + if( (id < 0)||((TOTAL_ControlKey -1) < id) ){ return; } | |
266 | + | |
267 | + Keycode[id] = key; | |
268 | +} | |
269 | + | |
147 | 270 | //! @brief マウス感度取得 |
148 | 271 | //! @return 生の値 |
149 | 272 | int Config::GetMouseSensitivity() |
@@ -151,6 +274,13 @@ | ||
151 | 274 | return MouseSensitivity; |
152 | 275 | } |
153 | 276 | |
277 | +//! @brief マウス感度設定 | |
278 | +//! @param param 生の値 | |
279 | +void Config::SetMouseSensitivity(int param) | |
280 | +{ | |
281 | + MouseSensitivity = param; | |
282 | +} | |
283 | + | |
154 | 284 | //! @brief 画面表示モード取得 |
155 | 285 | //! @return ウィンドウ:false フルスクリーン:true |
156 | 286 | bool Config::GetFullscreenFlag() |
@@ -158,6 +288,13 @@ | ||
158 | 288 | return FullscreenFlag; |
159 | 289 | } |
160 | 290 | |
291 | +//! @brief 画面表示モード設定 | |
292 | +//! @param flag フラグ | |
293 | +void Config::SetFullscreenFlag(bool flag) | |
294 | +{ | |
295 | + FullscreenFlag = flag; | |
296 | +} | |
297 | + | |
161 | 298 | //! @brief 効果音設定取得 |
162 | 299 | //! @return 無効:false 有効:true |
163 | 300 | bool Config::GetSoundFlag() |
@@ -165,6 +302,13 @@ | ||
165 | 302 | return SoundFlag; |
166 | 303 | } |
167 | 304 | |
305 | +//! @brief 効果音設定 | |
306 | +//! @param flag フラグ | |
307 | +void Config::SetSoundFlag(bool flag) | |
308 | +{ | |
309 | + SoundFlag = flag; | |
310 | +} | |
311 | + | |
168 | 312 | //! @brief 出血設定取得 |
169 | 313 | //! @return 無効:false 有効:true |
170 | 314 | bool Config::GetBloodFlag() |
@@ -172,6 +316,13 @@ | ||
172 | 316 | return BloodFlag; |
173 | 317 | } |
174 | 318 | |
319 | +//! @brief 出血設定 | |
320 | +//! @param flag フラグ | |
321 | +void Config::SetBloodFlag(bool flag) | |
322 | +{ | |
323 | + BloodFlag = flag; | |
324 | +} | |
325 | + | |
175 | 326 | //! @brief 画面の明るさ設定取得 |
176 | 327 | //! @return 生の値 |
177 | 328 | int Config::GetBrightness() |
@@ -179,6 +330,14 @@ | ||
179 | 330 | return Brightness; |
180 | 331 | } |
181 | 332 | |
333 | +//! @brief 画面の明るさ設定 | |
334 | +//! @param param 生の値 | |
335 | +void Config::SetBrightness(int param) | |
336 | +{ | |
337 | + Brightness = param; | |
338 | +} | |
339 | + | |
340 | + | |
182 | 341 | //! @brief マウス反転設定取得 |
183 | 342 | //! @return 無効:false 有効:true |
184 | 343 | bool Config::GetInvertMouseFlag() |
@@ -186,6 +345,13 @@ | ||
186 | 345 | return InvertMouseFlag; |
187 | 346 | } |
188 | 347 | |
348 | +//! @brief マウス反転設定 | |
349 | +//! @param flag フラグ | |
350 | +void Config::SetInvertMouseFlag(bool flag) | |
351 | +{ | |
352 | + InvertMouseFlag = flag; | |
353 | +} | |
354 | + | |
189 | 355 | //! @brief フレームスキップ設定取得 |
190 | 356 | //! @return 無効:false 有効:true |
191 | 357 | bool Config::GetFrameskipFlag() |
@@ -193,6 +359,13 @@ | ||
193 | 359 | return FrameskipFlag; |
194 | 360 | } |
195 | 361 | |
362 | +//! @brief フレームスキップ設定 | |
363 | +//! @param flag フラグ | |
364 | +void Config::SetFrameskipFlag(bool flag) | |
365 | +{ | |
366 | + FrameskipFlag = flag; | |
367 | +} | |
368 | + | |
196 | 369 | //! @brief 別の照準を使用設定取得 |
197 | 370 | //! @return 無効:false 有効:true |
198 | 371 | bool Config::GetAnotherGunsightFlag() |
@@ -200,6 +373,13 @@ | ||
200 | 373 | return AnotherGunsightFlag; |
201 | 374 | } |
202 | 375 | |
376 | +//! @brief 別の照準を使用設定 | |
377 | +//! @param flag フラグ | |
378 | +void Config::SetAnotherGunsightFlag(bool flag) | |
379 | +{ | |
380 | + AnotherGunsightFlag = flag; | |
381 | +} | |
382 | + | |
203 | 383 | //! @brief プレイヤー名取得 |
204 | 384 | //! @param out_str 受け取る文字列型ポインタ |
205 | 385 | //! @return プレイヤー名文字数 |
@@ -213,3 +393,111 @@ | ||
213 | 393 | //文字数を返す |
214 | 394 | return strlen(PlayerName); |
215 | 395 | } |
396 | + | |
397 | +//! @brief プレイヤー名設定 | |
398 | +//! @param in_str プレイヤー名 | |
399 | +void Config::SetPlayerName(char *in_str) | |
400 | +{ | |
401 | + if( in_str == NULL ){ return; } | |
402 | + | |
403 | + if( strlen(in_str) > (MAX_PLAYERNAME - 1) ){ | |
404 | + in_str[MAX_PLAYERNAME - 1] = 0x00; | |
405 | + } | |
406 | + | |
407 | + //文字列をコピーする | |
408 | + strcpy(PlayerName, in_str); | |
409 | +} | |
410 | + | |
411 | +//! @brief オリジナルキーコードの名前を取得 | |
412 | +//! @param code オリジナルキーコード | |
413 | +//! @return キーの名前 | |
414 | +char* Config::GetOriginalkeycodeString(int code) | |
415 | +{ | |
416 | + char *out; | |
417 | + | |
418 | + switch(code){ | |
419 | + case 0x00: out = "UP"; break; | |
420 | + case 0x01: out = "DOWN"; break; | |
421 | + case 0x02: out = "LEFT"; break; | |
422 | + case 0x03: out = "RIGHT"; break; | |
423 | + case 0x04: out = "NUM0"; break; | |
424 | + case 0x05: out = "NUM1"; break; | |
425 | + case 0x06: out = "NUM2"; break; | |
426 | + case 0x07: out = "NUM3"; break; | |
427 | + case 0x08: out = "NUM4"; break; | |
428 | + case 0x09: out = "NUM5"; break; | |
429 | + case 0x0A: out = "NUM6"; break; | |
430 | + case 0x0B: out = "NUM7"; break; | |
431 | + case 0x0C: out = "NUM8"; break; | |
432 | + case 0x0D: out = "NUM9"; break; | |
433 | + case 0x0E: out = "BACKSPACE"; break; | |
434 | + case 0x0F: out = "ENTER"; break; | |
435 | + | |
436 | + case 0x10: out = "TAB"; break; | |
437 | + case 0x11: out = "SPACE"; break; | |
438 | + case 0x12: out = "MOUSE L"; break; | |
439 | + case 0x13: out = "MOUSE R"; break; | |
440 | + case 0x14: out = "SHIFT"; break; | |
441 | + case 0x15: out = "CTRL"; break; | |
442 | + case 0x16: out = "0"; break; | |
443 | + case 0x17: out = "1"; break; | |
444 | + case 0x18: out = "2"; break; | |
445 | + case 0x19: out = "3"; break; | |
446 | + case 0x1A: out = "4"; break; | |
447 | + case 0x1B: out = "5"; break; | |
448 | + case 0x1C: out = "6"; break; | |
449 | + case 0x1D: out = "7"; break; | |
450 | + case 0x1E: out = "8"; break; | |
451 | + case 0x1F: out = "9"; break; | |
452 | + | |
453 | + case 0x20: out = "A"; break; | |
454 | + case 0x21: out = "B"; break; | |
455 | + case 0x22: out = "C"; break; | |
456 | + case 0x23: out = "D"; break; | |
457 | + case 0x24: out = "E"; break; | |
458 | + case 0x25: out = "F"; break; | |
459 | + case 0x26: out = "G"; break; | |
460 | + case 0x27: out = "H"; break; | |
461 | + case 0x28: out = "I"; break; | |
462 | + case 0x29: out = "J"; break; | |
463 | + case 0x2A: out = "K"; break; | |
464 | + case 0x2B: out = "L"; break; | |
465 | + case 0x2C: out = "M"; break; | |
466 | + case 0x2D: out = "N"; break; | |
467 | + case 0x2E: out = "O"; break; | |
468 | + case 0x2F: out = "P"; break; | |
469 | + | |
470 | + case 0x30: out = "Q"; break; | |
471 | + case 0x31: out = "R"; break; | |
472 | + case 0x32: out = "S"; break; | |
473 | + case 0x33: out = "T"; break; | |
474 | + case 0x34: out = "U"; break; | |
475 | + case 0x35: out = "V"; break; | |
476 | + case 0x36: out = "W"; break; | |
477 | + case 0x37: out = "X"; break; | |
478 | + case 0x38: out = "Y"; break; | |
479 | + case 0x39: out = "Z"; break; | |
480 | + case 0x3A: out = "/"; break; | |
481 | + case 0x3B: out = ":"; break; | |
482 | + case 0x3C: out = ";"; break; | |
483 | + case 0x3D: out = "-"; break; | |
484 | + case 0x3E: out = "@"; break; | |
485 | + case 0x3F: out = "["; break; | |
486 | + | |
487 | + case 0x40: out = "]"; break; | |
488 | + case 0x41: out = "BACKSLASH"; break; | |
489 | + case 0x42: out = "\\"; break; | |
490 | + case 0x43: out = ","; break; | |
491 | + case 0x44: out = "."; break; | |
492 | + case 0x45: out = "^"; break; | |
493 | + case 0x46: out = "NUM*" ; break; | |
494 | + case 0x47: out = "NUM/"; break; | |
495 | + case 0x48: out = "NUM+"; break; | |
496 | + case 0x49: out = "NUM-"; break; | |
497 | + case 0x4A: out = "NUM."; break; | |
498 | + | |
499 | + default : out = "NULL"; | |
500 | + } | |
501 | + | |
502 | + return out; | |
503 | +} |
@@ -82,16 +82,29 @@ | ||
82 | 82 | Config(); |
83 | 83 | ~Config(); |
84 | 84 | int LoadFile(char *fname); |
85 | + int SaveFile(char *fname); | |
86 | + void SetDefaultConfig(); | |
85 | 87 | int GetKeycode(int id); |
88 | + void SetKeycode(int id, int key); | |
86 | 89 | int GetMouseSensitivity(); |
90 | + void SetMouseSensitivity(int param); | |
87 | 91 | bool GetFullscreenFlag(); |
92 | + void SetFullscreenFlag(bool flag); | |
88 | 93 | bool GetSoundFlag(); |
94 | + void SetSoundFlag(bool flag); | |
89 | 95 | bool GetBloodFlag(); |
96 | + void SetBloodFlag(bool flag); | |
90 | 97 | int GetBrightness(); |
98 | + void SetBrightness(int param); | |
91 | 99 | bool GetInvertMouseFlag(); |
100 | + void SetInvertMouseFlag(bool flag); | |
92 | 101 | bool GetFrameskipFlag(); |
102 | + void SetFrameskipFlag(bool flag); | |
93 | 103 | bool GetAnotherGunsightFlag(); |
104 | + void SetAnotherGunsightFlag(bool flag); | |
94 | 105 | int GetPlayerName(char *out_str); |
106 | + void SetPlayerName(char *in_str); | |
107 | + char* GetOriginalkeycodeString(int code); | |
95 | 108 | }; |
96 | 109 | |
97 | 110 | #endif |
\ No newline at end of file |
@@ -523,6 +523,8 @@ | ||
523 | 523 | HumanAI[i].Init(); |
524 | 524 | } |
525 | 525 | |
526 | + modescreen = 0; | |
527 | + | |
526 | 528 | gametitle = d3dg->LoadTexture("data\\title.dds", false, false); |
527 | 529 | |
528 | 530 | //サウンド初期化 |
@@ -557,6 +559,11 @@ | ||
557 | 559 | mainmenu_scrollbar_official_y = MAINMENU_Y+1 + (int)(mainmenu_scrollbar_official_scale*mainmenu_scrollitems_official); |
558 | 560 | mainmenu_scrollbar_addon_y = MAINMENU_Y+1 + (int)(mainmenu_scrollbar_addon_scale*mainmenu_scrollitems_addon); |
559 | 561 | mainmenu_scrollbar_flag = false; |
562 | + | |
563 | +#ifdef ENABLE_MENUOPTIONS | |
564 | + CreateOptions(); | |
565 | +#endif | |
566 | + | |
560 | 567 | inputCtrl->MoveMouseCenter(); |
561 | 568 | framecnt = 0; |
562 | 569 |
@@ -581,27 +588,6 @@ | ||
581 | 588 | { |
582 | 589 | inputCtrl->GetInputState(false); |
583 | 590 | |
584 | - //スクロールバーの情報などを取得 | |
585 | - int scrollitems; | |
586 | - float scrollbar_height; | |
587 | - float scrollbar_scale; | |
588 | - int scrollbar_y; | |
589 | - int totalmission; | |
590 | - if( GameInfoData.selectaddon == false ){ | |
591 | - scrollitems = mainmenu_scrollitems_official; | |
592 | - scrollbar_height = mainmenu_scrollbar_official_height; | |
593 | - scrollbar_scale = mainmenu_scrollbar_official_scale; | |
594 | - scrollbar_y = mainmenu_scrollbar_official_y; | |
595 | - totalmission = TOTAL_OFFICIALMISSION; | |
596 | - } | |
597 | - else{ | |
598 | - scrollitems = mainmenu_scrollitems_addon; | |
599 | - scrollbar_height = mainmenu_scrollbar_addon_height; | |
600 | - scrollbar_scale = mainmenu_scrollbar_addon_scale; | |
601 | - scrollbar_y = mainmenu_scrollbar_addon_y; | |
602 | - totalmission = GameAddon.GetTotaldatas(); | |
603 | - } | |
604 | - | |
605 | 591 | //マウス座標を取得 |
606 | 592 | int y = mainmenu_mouseY; |
607 | 593 | inputCtrl->GetMouseMovement(&mainmenu_mouseX, &mainmenu_mouseY); |
@@ -610,91 +596,128 @@ | ||
610 | 596 | if( mainmenu_mouseY < 0 ){ mainmenu_mouseY = 0; } |
611 | 597 | if( mainmenu_mouseY > SCREEN_HEIGHT-1 ){ mainmenu_mouseY = SCREEN_HEIGHT-1; } |
612 | 598 | |
613 | - if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
614 | - GameState->PushBackSpaceKey(); | |
615 | - } | |
616 | - else if( inputCtrl->CheckMouseButtonUpL() ){ //ミッション選択 | |
617 | - for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
618 | - char name[32]; | |
619 | - strcpy(name, ""); | |
620 | - if( GameInfoData.selectaddon == false ){ | |
621 | - GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
622 | - } | |
623 | - else{ | |
624 | - strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
625 | - } | |
599 | + if( modescreen == 0 ){ | |
600 | + //スクロールバーの情報などを取得 | |
601 | + int scrollitems; | |
602 | + float scrollbar_height; | |
603 | + float scrollbar_scale; | |
604 | + int scrollbar_y; | |
605 | + int totalmission; | |
606 | + if( GameInfoData.selectaddon == false ){ | |
607 | + scrollitems = mainmenu_scrollitems_official; | |
608 | + scrollbar_height = mainmenu_scrollbar_official_height; | |
609 | + scrollbar_scale = mainmenu_scrollbar_official_scale; | |
610 | + scrollbar_y = mainmenu_scrollbar_official_y; | |
611 | + totalmission = TOTAL_OFFICIALMISSION; | |
612 | + } | |
613 | + else{ | |
614 | + scrollitems = mainmenu_scrollitems_addon; | |
615 | + scrollbar_height = mainmenu_scrollbar_addon_height; | |
616 | + scrollbar_scale = mainmenu_scrollbar_addon_scale; | |
617 | + scrollbar_y = mainmenu_scrollbar_addon_y; | |
618 | + totalmission = GameAddon.GetTotaldatas(); | |
619 | + } | |
626 | 620 | |
627 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
628 | - GameInfoData.selectmission_id = scrollitems + i; | |
629 | - GameState->PushMouseButton(); | |
621 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
622 | + GameState->PushBackSpaceKey(); | |
623 | + } | |
624 | + else if( inputCtrl->CheckMouseButtonUpL() ){ //ミッション選択 | |
625 | + for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
626 | + char name[32]; | |
627 | + strcpy(name, ""); | |
628 | + if( GameInfoData.selectaddon == false ){ | |
629 | + GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
630 | + } | |
631 | + else{ | |
632 | + strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
633 | + } | |
634 | + | |
635 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
636 | + GameInfoData.selectmission_id = scrollitems + i; | |
637 | + GameState->PushMouseButton(); | |
638 | + } | |
630 | 639 | } |
631 | 640 | } |
632 | - } | |
633 | 641 | |
634 | - //スクロールバーを押したか判定 | |
635 | - if( inputCtrl->CheckMouseButtonDownL() ){ | |
636 | - if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems) < mainmenu_mouseY) | |
637 | - &&(mainmenu_mouseY < MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems + scrollbar_height)) | |
638 | - ){ | |
639 | - mainmenu_scrollbar_flag = true; | |
642 | + //スクロールバーを押したか判定 | |
643 | + if( inputCtrl->CheckMouseButtonDownL() ){ | |
644 | + if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems) < mainmenu_mouseY) | |
645 | + &&(mainmenu_mouseY < MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems + scrollbar_height)) | |
646 | + ){ | |
647 | + mainmenu_scrollbar_flag = true; | |
648 | + } | |
640 | 649 | } |
641 | - } | |
642 | 650 | |
643 | - if( inputCtrl->CheckMouseButtonUpL() ){ | |
644 | - mainmenu_scrollbar_flag = false; | |
651 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
652 | + mainmenu_scrollbar_flag = false; | |
645 | 653 | |
646 | - // UP | |
647 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
648 | - if( scrollitems > 0 ){ scrollitems -= 1; } | |
649 | - } | |
654 | + // UP | |
655 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
656 | + if( scrollitems > 0 ){ scrollitems -= 1; } | |
657 | + } | |
650 | 658 | |
651 | - // DOWN | |
652 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
653 | - if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ scrollitems += 1; } | |
659 | + // DOWN | |
660 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
661 | + if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ scrollitems += 1; } | |
662 | + } | |
654 | 663 | } |
655 | - } | |
656 | 664 | |
657 | - //スクロールバーの移動 | |
658 | - if( mainmenu_scrollbar_flag == true ){ | |
659 | - scrollbar_y += mainmenu_mouseY - y; | |
660 | - if( scrollbar_y < MAINMENU_Y+1 ){ scrollbar_y = MAINMENU_Y+1; } | |
661 | - if( scrollbar_y > MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height) ){ scrollbar_y = MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height); } | |
665 | + //スクロールバーの移動 | |
666 | + if( mainmenu_scrollbar_flag == true ){ | |
667 | + scrollbar_y += mainmenu_mouseY - y; | |
668 | + if( scrollbar_y < MAINMENU_Y+1 ){ scrollbar_y = MAINMENU_Y+1; } | |
669 | + if( scrollbar_y > MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height) ){ scrollbar_y = MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height); } | |
662 | 670 | |
663 | - scrollitems = (scrollbar_y - (MAINMENU_Y+1)) / (int)(scrollbar_scale); | |
664 | - if( scrollitems < 0 ){ | |
665 | - scrollitems = 0; | |
671 | + scrollitems = (scrollbar_y - (MAINMENU_Y+1)) / (int)(scrollbar_scale); | |
672 | + if( scrollitems < 0 ){ | |
673 | + scrollitems = 0; | |
674 | + } | |
675 | + if( scrollitems > (totalmission - TOTAL_MENUITEMS) ){ | |
676 | + scrollitems = (totalmission - TOTAL_MENUITEMS); | |
677 | + } | |
666 | 678 | } |
667 | - if( scrollitems > (totalmission - TOTAL_MENUITEMS) ){ | |
668 | - scrollitems = (totalmission - TOTAL_MENUITEMS); | |
679 | + else{ | |
680 | + scrollbar_y = MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems); | |
669 | 681 | } |
670 | - } | |
671 | - else{ | |
672 | - scrollbar_y = MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems); | |
673 | - } | |
674 | 682 | |
675 | - //スクロールバーの情報などを反映 | |
676 | - if( GameInfoData.selectaddon == false ){ | |
677 | - mainmenu_scrollitems_official = scrollitems; | |
678 | - mainmenu_scrollbar_official_y = scrollbar_y; | |
679 | - } | |
680 | - else{ | |
681 | - mainmenu_scrollitems_addon = scrollitems; | |
682 | - mainmenu_scrollbar_addon_y = scrollbar_y; | |
683 | - } | |
683 | + //スクロールバーの情報などを反映 | |
684 | + if( GameInfoData.selectaddon == false ){ | |
685 | + mainmenu_scrollitems_official = scrollitems; | |
686 | + mainmenu_scrollbar_official_y = scrollbar_y; | |
687 | + } | |
688 | + else{ | |
689 | + mainmenu_scrollitems_addon = scrollitems; | |
690 | + mainmenu_scrollbar_addon_y = scrollbar_y; | |
691 | + } | |
684 | 692 | |
685 | - //標準ミッションとアドオンリストの切り替え | |
686 | - if( inputCtrl->CheckMouseButtonUpL() ){ | |
687 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
688 | - if( GameInfoData.selectaddon == false ){ | |
689 | - if( GameAddon.GetTotaldatas() > 0 ){ | |
690 | - GameInfoData.selectaddon = true; | |
693 | + //標準ミッションとアドオンリストの切り替え | |
694 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
695 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
696 | + if( GameInfoData.selectaddon == false ){ | |
697 | + if( GameAddon.GetTotaldatas() > 0 ){ | |
698 | + GameInfoData.selectaddon = true; | |
699 | + } | |
691 | 700 | } |
701 | + else{ | |
702 | + GameInfoData.selectaddon = false; | |
703 | + } | |
692 | 704 | } |
693 | - else{ | |
694 | - GameInfoData.selectaddon = false; | |
705 | + } | |
706 | + | |
707 | +#ifdef ENABLE_MENUOPTIONS | |
708 | + //オプション画面切り替え | |
709 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
710 | + if( (MAINMENU_OPTION_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_OPTION_X+120))&&(MAINMENU_OPTION_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_OPTION_Y+16) ){ | |
711 | + modescreen = 1; | |
695 | 712 | } |
696 | 713 | } |
714 | +#endif | |
697 | 715 | } |
716 | + else{ | |
717 | +#ifdef ENABLE_MENUOPTIONS | |
718 | + InputOptions(); | |
719 | +#endif | |
720 | + } | |
698 | 721 | } |
699 | 722 | |
700 | 723 | void mainmenu::Process() |
@@ -716,6 +739,12 @@ | ||
716 | 739 | camera_rx = DegreeToRadian(45); |
717 | 740 | camera_ry = DegreeToRadian(-25); |
718 | 741 | |
742 | + if( modescreen != 0 ){ | |
743 | +#ifdef ENABLE_MENUOPTIONS | |
744 | + ProcessOptions(); | |
745 | +#endif | |
746 | + } | |
747 | + | |
719 | 748 | framecnt += 1; |
720 | 749 | } |
721 | 750 |
@@ -741,102 +770,65 @@ | ||
741 | 770 | int color, color2; |
742 | 771 | float effect; |
743 | 772 | |
744 | - //スクロールバーの情報などを取得 | |
745 | - int scrollitems; | |
746 | - float scrollbar_height; | |
747 | - int scrollbar_y; | |
748 | - int totalmission; | |
749 | - if( GameInfoData.selectaddon == false ){ | |
750 | - scrollitems = mainmenu_scrollitems_official; | |
751 | - scrollbar_height = mainmenu_scrollbar_official_height; | |
752 | - scrollbar_y = mainmenu_scrollbar_official_y; | |
753 | - totalmission = TOTAL_OFFICIALMISSION; | |
754 | - } | |
755 | - else{ | |
756 | - scrollitems = mainmenu_scrollitems_addon; | |
757 | - scrollbar_height = mainmenu_scrollbar_addon_height; | |
758 | - scrollbar_y = mainmenu_scrollbar_addon_y; | |
759 | - totalmission = GameAddon.GetTotaldatas(); | |
760 | - } | |
761 | - | |
762 | 773 | //ゲームのバージョン情報表示 |
763 | 774 | d3dg->Draw2DTextureFontText(522+1, 75+1, GAMEVERSION, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 18, 22); |
764 | 775 | d3dg->Draw2DTextureFontText(522, 75, GAMEVERSION, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 18, 22); |
765 | 776 | |
766 | - //メニューエリア描画 | |
767 | - if( GameAddon.GetTotaldatas() > 0 ){ //addonがあれば | |
768 | - d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H+1, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
769 | - } | |
770 | - else{ | |
771 | - d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
772 | - } | |
773 | - d3dg->Draw2DBox(MAINMENU_X+341, MAINMENU_Y+1, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.5f,0.5f,0.5f,0.5f)); | |
774 | - | |
775 | - //スクロールバー描画 | |
776 | - if( totalmission > TOTAL_MENUITEMS ){ | |
777 | - //色を設定 | |
778 | - if( mainmenu_scrollbar_flag == true ){ | |
779 | - color = d3dg->GetColorCode(0.6f,0.3f,0.25f,1.0f); | |
780 | - color2 = d3dg->GetColorCode(0.8f,0.3f,0.25f,1.0f); | |
777 | + if( modescreen == 0 ){ | |
778 | + //スクロールバーの情報などを取得 | |
779 | + int scrollitems; | |
780 | + float scrollbar_height; | |
781 | + int scrollbar_y; | |
782 | + int totalmission; | |
783 | + if( GameInfoData.selectaddon == false ){ | |
784 | + scrollitems = mainmenu_scrollitems_official; | |
785 | + scrollbar_height = mainmenu_scrollbar_official_height; | |
786 | + scrollbar_y = mainmenu_scrollbar_official_y; | |
787 | + totalmission = TOTAL_OFFICIALMISSION; | |
781 | 788 | } |
782 | - else if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(scrollbar_y < mainmenu_mouseY)&&(mainmenu_mouseY < scrollbar_y + (int)scrollbar_height) ){ | |
783 | - color = d3dg->GetColorCode(0.4f,0.67f,0.57f,1.0f); | |
784 | - color2 = d3dg->GetColorCode(0.38f,0.77f,0.64f,1.0f); | |
785 | - } | |
786 | 789 | else{ |
787 | - color = d3dg->GetColorCode(0.6f,0.6f,0.25f,1.0f); | |
788 | - color2 = d3dg->GetColorCode(0.8f,0.8f,0.25f,1.0f); | |
790 | + scrollitems = mainmenu_scrollitems_addon; | |
791 | + scrollbar_height = mainmenu_scrollbar_addon_height; | |
792 | + scrollbar_y = mainmenu_scrollbar_addon_y; | |
793 | + totalmission = GameAddon.GetTotaldatas(); | |
789 | 794 | } |
790 | 795 | |
791 | - //描画 | |
792 | - d3dg->Draw2DBox(MAINMENU_X+341, scrollbar_y, MAINMENU_X+360, scrollbar_y + (int)scrollbar_height, color); | |
793 | - d3dg->Draw2DBox(MAINMENU_X+341+3, scrollbar_y +3, MAINMENU_X+360-3, scrollbar_y + (int)scrollbar_height -3, color2); | |
794 | - } | |
795 | - | |
796 | - //'< UP >'表示 | |
797 | - if( scrollitems > 0 ){ | |
798 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
799 | - | |
800 | - //文字の色を設定 | |
801 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
802 | - color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
796 | + //メニューエリア描画 | |
797 | + if( GameAddon.GetTotaldatas() > 0 ){ //addonがあれば | |
798 | + d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H+1, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
803 | 799 | } |
804 | 800 | else{ |
805 | - color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
801 | + d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
806 | 802 | } |
803 | + d3dg->Draw2DBox(MAINMENU_X+341, MAINMENU_Y+1, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.5f,0.5f,0.5f,0.5f)); | |
807 | 804 | |
808 | - //文字を表示 | |
809 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y, "< UP >", color, 25, 26); | |
810 | - } | |
811 | - else{ | |
812 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
813 | - } | |
805 | + //スクロールバー描画 | |
806 | + if( totalmission > TOTAL_MENUITEMS ){ | |
807 | + //色を設定 | |
808 | + if( mainmenu_scrollbar_flag == true ){ | |
809 | + color = d3dg->GetColorCode(0.6f,0.3f,0.25f,1.0f); | |
810 | + color2 = d3dg->GetColorCode(0.8f,0.3f,0.25f,1.0f); | |
811 | + } | |
812 | + else if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(scrollbar_y < mainmenu_mouseY)&&(mainmenu_mouseY < scrollbar_y + (int)scrollbar_height) ){ | |
813 | + color = d3dg->GetColorCode(0.4f,0.67f,0.57f,1.0f); | |
814 | + color2 = d3dg->GetColorCode(0.38f,0.77f,0.64f,1.0f); | |
815 | + } | |
816 | + else{ | |
817 | + color = d3dg->GetColorCode(0.6f,0.6f,0.25f,1.0f); | |
818 | + color2 = d3dg->GetColorCode(0.8f,0.8f,0.25f,1.0f); | |
819 | + } | |
814 | 820 | |
815 | - //'< DOWN >'表示 | |
816 | - if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ | |
817 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
818 | - | |
819 | - //文字の色を設定 | |
820 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
821 | - color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
821 | + //描画 | |
822 | + d3dg->Draw2DBox(MAINMENU_X+341, scrollbar_y, MAINMENU_X+360, scrollbar_y + (int)scrollbar_height, color); | |
823 | + d3dg->Draw2DBox(MAINMENU_X+341+3, scrollbar_y +3, MAINMENU_X+360-3, scrollbar_y + (int)scrollbar_height -3, color2); | |
822 | 824 | } |
823 | - else{ | |
824 | - color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
825 | - } | |
826 | 825 | |
827 | - //文字を表示 | |
828 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-55, "< DOWN >", color, 25, 26); | |
829 | - } | |
830 | - else{ | |
831 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
832 | - } | |
826 | + //'< UP >'表示 | |
827 | + if( scrollitems > 0 ){ | |
828 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
833 | 829 | |
834 | - //標準ミッションとaddon切り替え | |
835 | - if( GameInfoData.selectaddon == false ){ | |
836 | - //addonがあれば | |
837 | - if( GameAddon.GetTotaldatas() > 0 ){ | |
838 | 830 | //文字の色を設定 |
839 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
831 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
840 | 832 | color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); |
841 | 833 | } |
842 | 834 | else{ |
@@ -844,15 +836,18 @@ | ||
844 | 836 | } |
845 | 837 | |
846 | 838 | //文字を表示 |
847 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "ADD-ON MISSIONS >>", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
848 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "ADD-ON MISSIONS >>", color, 17, 22); | |
839 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y, "< UP >", color, 25, 26); | |
849 | 840 | } |
850 | - } | |
851 | - else{ | |
852 | - //addonがあれば | |
853 | - //if( GameAddon.GetTotaldatas() > 0 ){ | |
841 | + else{ | |
842 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
843 | + } | |
844 | + | |
845 | + //'< DOWN >'表示 | |
846 | + if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ | |
847 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
848 | + | |
854 | 849 | //文字の色を設定 |
855 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
850 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
856 | 851 | color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); |
857 | 852 | } |
858 | 853 | else{ |
@@ -860,36 +855,94 @@ | ||
860 | 855 | } |
861 | 856 | |
862 | 857 | //文字を表示 |
863 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "<< STANDARD MISSIONS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
864 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "<< STANDARD MISSIONS", color, 17, 22); | |
865 | - //} | |
866 | - } | |
858 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-55, "< DOWN >", color, 25, 26); | |
859 | + } | |
860 | + else{ | |
861 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
862 | + } | |
867 | 863 | |
868 | - //ミッション名を表示 | |
869 | - for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
870 | - char name[32]; | |
871 | - strcpy(name, ""); | |
864 | + //標準ミッションとaddon切り替え | |
865 | + if( GameInfoData.selectaddon == false ){ | |
866 | + //addonがあれば | |
867 | + if( GameAddon.GetTotaldatas() > 0 ){ | |
868 | + //文字の色を設定 | |
869 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
870 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
871 | + } | |
872 | + else{ | |
873 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
874 | + } | |
872 | 875 | |
873 | - //ミッション名を取得 | |
874 | - if( GameInfoData.selectaddon == false ){ | |
875 | - GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
876 | + //文字を表示 | |
877 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "ADD-ON MISSIONS >>", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
878 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "ADD-ON MISSIONS >>", color, 17, 22); | |
879 | + } | |
876 | 880 | } |
877 | 881 | else{ |
878 | - strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
882 | + //addonがあれば | |
883 | + //if( GameAddon.GetTotaldatas() > 0 ){ | |
884 | + //文字の色を設定 | |
885 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
886 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
887 | + } | |
888 | + else{ | |
889 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
890 | + } | |
891 | + | |
892 | + //文字を表示 | |
893 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "<< STANDARD MISSIONS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
894 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "<< STANDARD MISSIONS", color, 17, 22); | |
895 | + //} | |
879 | 896 | } |
880 | 897 | |
898 | + //ミッション名を表示 | |
899 | + for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
900 | + char name[32]; | |
901 | + strcpy(name, ""); | |
902 | + | |
903 | + //ミッション名を取得 | |
904 | + if( GameInfoData.selectaddon == false ){ | |
905 | + GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
906 | + } | |
907 | + else{ | |
908 | + strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
909 | + } | |
910 | + | |
911 | + //文字の色を設定 | |
912 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
913 | + color = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
914 | + } | |
915 | + else{ | |
916 | + color = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
917 | + } | |
918 | + | |
919 | + //文字を表示 | |
920 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+30+1 + i*30, name, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 20, 26); | |
921 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+30 + i*30, name, color, 20, 26); | |
922 | + } | |
923 | + | |
924 | +#ifdef ENABLE_MENUOPTIONS | |
925 | + //オプション項目リンク | |
926 | + d3dg->Draw2DBox(MAINMENU_OPTION_X, MAINMENU_OPTION_Y, MAINMENU_OPTION_X+132+2, MAINMENU_OPTION_Y+16+2, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
927 | + | |
881 | 928 | //文字の色を設定 |
882 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
883 | - color = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
929 | + if( (MAINMENU_OPTION_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_OPTION_X+132+2))&&(MAINMENU_OPTION_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_OPTION_Y+16) ){ | |
930 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
884 | 931 | } |
885 | 932 | else{ |
886 | - color = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
933 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
887 | 934 | } |
888 | 935 | |
889 | 936 | //文字を表示 |
890 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+30+1 + i*30, name, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 20, 26); | |
891 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+30 + i*30, name, color, 20, 26); | |
937 | + d3dg->Draw2DTextureFontText(MAINMENU_OPTION_X+1, MAINMENU_OPTION_Y+1, "< OPTIONS >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
938 | + d3dg->Draw2DTextureFontText(MAINMENU_OPTION_X, MAINMENU_OPTION_Y, "< OPTIONS >", color, 12, 16); | |
939 | +#endif //ENABLE_MENUOPTIONS | |
892 | 940 | } |
941 | + else{ | |
942 | +#ifdef ENABLE_MENUOPTIONS | |
943 | + RenderOptions(); | |
944 | +#endif | |
945 | + } | |
893 | 946 | |
894 | 947 | //マウスカーソル表示(赤線) |
895 | 948 | d3dg->Draw2DBox(0, mainmenu_mouseY-1, SCREEN_WIDTH, mainmenu_mouseY+1, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f)); |
@@ -910,6 +963,467 @@ | ||
910 | 963 | d3dg->Draw2DBox(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, d3dg->GetColorCode(0.0f,0.0f,0.0f,effect)); |
911 | 964 | } |
912 | 965 | |
966 | +#ifdef ENABLE_MENUOPTIONS | |
967 | +//! @brief オプション画面の初期化処理 | |
968 | +void mainmenu::CreateOptions() | |
969 | +{ | |
970 | + //変数初期化 | |
971 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
972 | + Options_KeyConfigID = -1; | |
973 | + Options_KeyConfigCnt = 0; | |
974 | + | |
975 | + | |
976 | + //No.1画面 リンクテキスト | |
977 | + Options_p1LinkTextData[0].enable = true; | |
978 | + Options_p1LinkTextData[0].pos_x = 0; | |
979 | + Options_p1LinkTextData[0].pos_y = 30; | |
980 | + Options_p1LinkTextData[0].text_w = 20; | |
981 | + Options_p1LinkTextData[0].text_h = 26; | |
982 | + Options_p1LinkTextData[0].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
983 | + Options_p1LinkTextData[0].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
984 | + strcpy(Options_p1LinkTextData[0].text, "CONFIG"); | |
985 | + Options_p1LinkTextData[1].enable = false; | |
986 | + Options_p1LinkTextData[1].pos_x = 0; | |
987 | + Options_p1LinkTextData[1].pos_y = 90; | |
988 | + Options_p1LinkTextData[1].text_w = 20; | |
989 | + Options_p1LinkTextData[1].text_h = 26; | |
990 | + Options_p1LinkTextData[1].text_defaultcolor = 0x00000000; | |
991 | + Options_p1LinkTextData[1].text_cursorcolor = 0x00000000; | |
992 | + strcpy(Options_p1LinkTextData[1].text, "SOFTWARE LICENSE"); | |
993 | + Options_p1LinkTextData[2].enable = true; | |
994 | + Options_p1LinkTextData[2].pos_x = 0; | |
995 | + Options_p1LinkTextData[2].pos_y = 150; | |
996 | + Options_p1LinkTextData[2].text_w = 20; | |
997 | + Options_p1LinkTextData[2].text_h = 26; | |
998 | + Options_p1LinkTextData[2].text_defaultcolor = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
999 | + Options_p1LinkTextData[2].text_cursorcolor = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
1000 | + strcpy(Options_p1LinkTextData[2].text, "< EXIT >"); | |
1001 | + | |
1002 | + | |
1003 | + //No.2画面 リンクテキスト | |
1004 | + strcpy(Options_p2LinkTextData[0].text, "< DEFAULT >"); | |
1005 | + strcpy(Options_p2LinkTextData[1].text, "< SAVE >"); | |
1006 | + strcpy(Options_p2LinkTextData[2].text, "< CANCEL >"); | |
1007 | + for(int i=0; i<3; i++){ | |
1008 | + Options_p2LinkTextData[i].enable = true; | |
1009 | + Options_p2LinkTextData[i].pos_x = 350; | |
1010 | + Options_p2LinkTextData[i].pos_y = 280 + i*30; | |
1011 | + Options_p2LinkTextData[i].text_w = 12; | |
1012 | + Options_p2LinkTextData[i].text_h = 16; | |
1013 | + Options_p2LinkTextData[i].text_defaultcolor = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
1014 | + Options_p2LinkTextData[i].text_cursorcolor = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
1015 | + } | |
1016 | + | |
1017 | + Options_p2LinkTextData[3].pos_x = 350+20; | |
1018 | + Options_p2LinkTextData[3].pos_y = 20; | |
1019 | + strcpy(Options_p2LinkTextData[3].text, "[<<]"); | |
1020 | + Options_p2LinkTextData[4].pos_x = 350+120; | |
1021 | + Options_p2LinkTextData[4].pos_y = 20; | |
1022 | + strcpy(Options_p2LinkTextData[4].text, "[>>]"); | |
1023 | + Options_p2LinkTextData[5].pos_x = 350+20; | |
1024 | + Options_p2LinkTextData[5].pos_y = 70; | |
1025 | + strcpy(Options_p2LinkTextData[5].text, "[<<]"); | |
1026 | + Options_p2LinkTextData[6].pos_x = 350+120; | |
1027 | + Options_p2LinkTextData[6].pos_y = 70; | |
1028 | + strcpy(Options_p2LinkTextData[6].text, "[>>]"); | |
1029 | + for(int i=0; i<4; i++){ | |
1030 | + Options_p2LinkTextData[3 + i].enable = true; | |
1031 | + Options_p2LinkTextData[3 + i].text_w = 12; | |
1032 | + Options_p2LinkTextData[3 + i].text_h = 16; | |
1033 | + Options_p2LinkTextData[3 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
1034 | + Options_p2LinkTextData[3 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
1035 | + } | |
1036 | + | |
1037 | + Options_p2LinkTextData[7].pos_x = 350; | |
1038 | + Options_p2LinkTextData[7].pos_y = 100; | |
1039 | + strcpy(Options_p2LinkTextData[7].text, "[ ] FULL SCREEN"); | |
1040 | + Options_p2LinkTextData[8].pos_x = 350; | |
1041 | + Options_p2LinkTextData[8].pos_y = 120; | |
1042 | + strcpy(Options_p2LinkTextData[8].text, "[ ] WINDOW"); | |
1043 | + Options_p2LinkTextData[9].pos_x = 350; | |
1044 | + Options_p2LinkTextData[9].pos_y = 160; | |
1045 | + strcpy(Options_p2LinkTextData[9].text, "[ ] ENABLE SOUND"); | |
1046 | + Options_p2LinkTextData[10].pos_x = 350; | |
1047 | + Options_p2LinkTextData[10].pos_y = 180; | |
1048 | + strcpy(Options_p2LinkTextData[10].text, "[ ] ENABLE BLOOD"); | |
1049 | + Options_p2LinkTextData[11].pos_x = 350; | |
1050 | + Options_p2LinkTextData[11].pos_y = 200; | |
1051 | + strcpy(Options_p2LinkTextData[11].text, "[ ] INVERT MOUSE"); | |
1052 | + Options_p2LinkTextData[12].pos_x = 350; | |
1053 | + Options_p2LinkTextData[12].pos_y = 220; | |
1054 | + strcpy(Options_p2LinkTextData[12].text, "[ ] FRAME SKIP"); | |
1055 | + Options_p2LinkTextData[13].pos_x = 350; | |
1056 | + Options_p2LinkTextData[13].pos_y = 240; | |
1057 | + strcpy(Options_p2LinkTextData[13].text, "[ ] ANOTHER GUNSIGHT"); | |
1058 | + for(int i=0; i<7; i++){ | |
1059 | + Options_p2LinkTextData[7 + i].enable = true; | |
1060 | + Options_p2LinkTextData[7 + i].text_w = 12; | |
1061 | + Options_p2LinkTextData[7 + i].text_h = 16; | |
1062 | + Options_p2LinkTextData[7 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
1063 | + Options_p2LinkTextData[7 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
1064 | + } | |
1065 | + | |
1066 | + for(int i=0; i<18; i++){ | |
1067 | + Options_p2LinkTextData[14 + i].enable = true; | |
1068 | + Options_p2LinkTextData[14 + i].pos_x = 170; | |
1069 | + Options_p2LinkTextData[14 + i].pos_y = i*20; | |
1070 | + Options_p2LinkTextData[14 + i].text_w = 12; | |
1071 | + Options_p2LinkTextData[14 + i].text_h = 16; | |
1072 | + Options_p2LinkTextData[14 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
1073 | + Options_p2LinkTextData[14 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
1074 | + strcpy(Options_p2LinkTextData[14 + i].text, "[ ]"); | |
1075 | + } | |
1076 | +} | |
1077 | + | |
1078 | +//! @brief オプション画面の入力処理 | |
1079 | +void mainmenu::InputOptions() | |
1080 | +{ | |
1081 | + Options_p2LinkTextID = -1; | |
1082 | + | |
1083 | + if( modescreen == 1 ){ | |
1084 | + //リンクテキスト判定処理 | |
1085 | + int ButtonID = -1; | |
1086 | + for(int i=0; i<OPTIONS_P1_DATAS; i++){ | |
1087 | + if( Options_p1LinkTextData[i].enable == true ){ | |
1088 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
1089 | + if( ((OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x + (signed)strlen(Options_p1LinkTextData[i].text)*Options_p1LinkTextData[i].text_w)) | |
1090 | + &&((OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y + Options_p1LinkTextData[i].text_h) | |
1091 | + ){ | |
1092 | + ButtonID = i; | |
1093 | + } | |
1094 | + } | |
1095 | + } | |
1096 | + } | |
1097 | + if( ButtonID == 0 ){ | |
1098 | + modescreen = 2; | |
1099 | + } | |
1100 | + //if( ButtonID == 1 ){ | |
1101 | + // | |
1102 | + //} | |
1103 | + if( ButtonID == 2 ){ | |
1104 | + modescreen = 0; | |
1105 | + } | |
1106 | + | |
1107 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
1108 | + modescreen = 0; | |
1109 | + } | |
1110 | + } | |
1111 | + | |
1112 | + if( modescreen == 2 ){ | |
1113 | + //キー設定用の入力キー判定処理 | |
1114 | + if( (Options_KeyConfigID != -1)&&(Options_KeyConfigCnt > 0) ){ | |
1115 | + int keycode = inputCtrl->CheckInputAll(); | |
1116 | + if( keycode != -1 ){ | |
1117 | + GameConfig.SetKeycode(Options_KeyConfigID, keycode); | |
1118 | + | |
1119 | + Options_KeyConfigID = -1; | |
1120 | + Options_KeyConfigCnt = 0; | |
1121 | + | |
1122 | + return; //クリック時に他のリンクテキストを反応させないよう処理終了 | |
1123 | + } | |
1124 | + } | |
1125 | + | |
1126 | + //リンクテキスト判定処理 | |
1127 | + for(int i=0; i<OPTIONS_P2_DATAS; i++){ | |
1128 | + if( Options_p2LinkTextData[i].enable == true ){ | |
1129 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
1130 | + if( ((OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x + (signed)strlen(Options_p2LinkTextData[i].text)*Options_p2LinkTextData[i].text_w)) | |
1131 | + &&((OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y + Options_p2LinkTextData[i].text_h) | |
1132 | + ){ | |
1133 | + Options_p2LinkTextID = i; | |
1134 | + } | |
1135 | + } | |
1136 | + } | |
1137 | + } | |
1138 | + | |
1139 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
1140 | + //modescreen = 1; | |
1141 | + Options_p2LinkTextID = 2; | |
1142 | + } | |
1143 | + } | |
1144 | +} | |
1145 | + | |
1146 | +//! @brief オプション画面のメイン処理 | |
1147 | +void mainmenu::ProcessOptions() | |
1148 | +{ | |
1149 | + if( modescreen == 2 ){ | |
1150 | + | |
1151 | + //Default | |
1152 | + if( Options_p2LinkTextID == 0 ){ | |
1153 | + //デフォルトの値読み込み | |
1154 | + GameConfig.SetDefaultConfig(); | |
1155 | + } | |
1156 | + | |
1157 | + //Save | |
1158 | + if( Options_p2LinkTextID == 1 ){ | |
1159 | + //ウィンドウ・フルスクリーン切り替え | |
1160 | + if( Options_FullscreenFlag_old != GameConfig.GetFullscreenFlag() ){ | |
1161 | + if( ChangeWindowMode(WindowCtrl, d3dg, inputCtrl, this, GameConfig.GetFullscreenFlag()) != 0 ){ | |
1162 | + //失敗したら設定を戻す | |
1163 | + GameConfig.SetFullscreenFlag(Options_FullscreenFlag_old); | |
1164 | + } | |
1165 | + else{ | |
1166 | + //成功したら設定を反映する | |
1167 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
1168 | + } | |
1169 | + } | |
1170 | + | |
1171 | + //効果音再設定 | |
1172 | + float volume; | |
1173 | + if( GameConfig.GetSoundFlag() == false ){ | |
1174 | + volume = 0.0f; | |
1175 | + } | |
1176 | + else{ | |
1177 | + volume = 1.0f; | |
1178 | + } | |
1179 | + SoundCtrl.SetVolume(volume); | |
1180 | + | |
1181 | + //設定ファイル書き込み | |
1182 | + if( GameConfig.SaveFile("config.dat") == 1 ){ | |
1183 | + //MainWindow.ErrorInfo("config data save failed"); | |
1184 | + //return 1; | |
1185 | + } | |
1186 | + | |
1187 | + Options_KeyConfigID = -1; | |
1188 | + Options_KeyConfigCnt = 0; | |
1189 | + | |
1190 | + modescreen = 1; | |
1191 | + } | |
1192 | + | |
1193 | + //Cancel | |
1194 | + if( Options_p2LinkTextID == 2 ){ | |
1195 | + //設定ファイル読み直す | |
1196 | + if( GameConfig.LoadFile("config.dat") == 1 ){ | |
1197 | + //MainWindow.ErrorInfo("config data open failed"); | |
1198 | + //return 1; | |
1199 | + } | |
1200 | + | |
1201 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
1202 | + Options_KeyConfigID = -1; | |
1203 | + Options_KeyConfigCnt = 0; | |
1204 | + | |
1205 | + modescreen = 1; | |
1206 | + } | |
1207 | + | |
1208 | + if( Options_p2LinkTextID == 3 ){ | |
1209 | + int param = GameConfig.GetMouseSensitivity(); | |
1210 | + param -= 1; | |
1211 | + if( param < 0 ){ param = 0; } | |
1212 | + GameConfig.SetMouseSensitivity(param); | |
1213 | + } | |
1214 | + if( Options_p2LinkTextID == 4 ){ | |
1215 | + int param = GameConfig.GetMouseSensitivity(); | |
1216 | + param += 1; | |
1217 | + if( param > 50 ){ param = 50; } | |
1218 | + GameConfig.SetMouseSensitivity(param); | |
1219 | + } | |
1220 | + if( Options_p2LinkTextID == 5 ){ | |
1221 | + int param = GameConfig.GetBrightness(); | |
1222 | + param -= 1; | |
1223 | + if( param < 0 ){ param = 0; } | |
1224 | + GameConfig.SetBrightness(param); | |
1225 | + } | |
1226 | + if( Options_p2LinkTextID == 6 ){ | |
1227 | + int param = GameConfig.GetBrightness(); | |
1228 | + param += 1; | |
1229 | + if( param > 10 ){ param = 10; } | |
1230 | + GameConfig.SetBrightness(param); | |
1231 | + } | |
1232 | + | |
1233 | + if( Options_p2LinkTextID == 7 ){ | |
1234 | + GameConfig.SetFullscreenFlag(true); | |
1235 | + } | |
1236 | + if( Options_p2LinkTextID == 8 ){ | |
1237 | + GameConfig.SetFullscreenFlag(false); | |
1238 | + } | |
1239 | + if( Options_p2LinkTextID == 9 ){ | |
1240 | + if( GameConfig.GetSoundFlag() == true ){ GameConfig.SetSoundFlag(false); } | |
1241 | + else { GameConfig.SetSoundFlag(true); } | |
1242 | + } | |
1243 | + if( Options_p2LinkTextID == 10 ){ | |
1244 | + if( GameConfig.GetBloodFlag() == true ){ GameConfig.SetBloodFlag(false); } | |
1245 | + else { GameConfig.SetBloodFlag(true); } | |
1246 | + } | |
1247 | + if( Options_p2LinkTextID == 11 ){ | |
1248 | + if( GameConfig.GetInvertMouseFlag() == true ){ GameConfig.SetInvertMouseFlag(false); } | |
1249 | + else { GameConfig.SetInvertMouseFlag(true); } | |
1250 | + } | |
1251 | + if( Options_p2LinkTextID == 12 ){ | |
1252 | + if( GameConfig.GetFrameskipFlag() == true ){ GameConfig.SetFrameskipFlag(false); } | |
1253 | + else { GameConfig.SetFrameskipFlag(true); } | |
1254 | + } | |
1255 | + if( Options_p2LinkTextID == 13 ){ | |
1256 | + if( GameConfig.GetAnotherGunsightFlag() == true ){ GameConfig.SetAnotherGunsightFlag(false); } | |
1257 | + else { GameConfig.SetAnotherGunsightFlag(true); } | |
1258 | + } | |
1259 | + | |
1260 | + //キー設定用 カウントセット | |
1261 | + for(int i=0; i<18; i++){ | |
1262 | + if( Options_p2LinkTextID == (14 + i) ){ | |
1263 | + Options_KeyConfigID = i; | |
1264 | + Options_KeyConfigCnt = (int)(GAMEFPS*5); | |
1265 | + } | |
1266 | + } | |
1267 | + | |
1268 | + //キー設定用 カウントダウン | |
1269 | + if( (Options_KeyConfigID != -1)&&(Options_KeyConfigCnt > 0) ){ | |
1270 | + Options_KeyConfigCnt -= 1; | |
1271 | + } | |
1272 | + else{ | |
1273 | + Options_KeyConfigID = -1; | |
1274 | + Options_KeyConfigCnt = 0; | |
1275 | + } | |
1276 | + } | |
1277 | +} | |
1278 | + | |
1279 | +//! @brief オプション画面の描画処理 | |
1280 | +void mainmenu::RenderOptions() | |
1281 | +{ | |
1282 | + if( modescreen == 1 ){ | |
1283 | + int color; | |
1284 | + | |
1285 | + //エリア描画 | |
1286 | + d3dg->Draw2DBox(OPTIONS_P1_X, OPTIONS_P1_Y, OPTIONS_P1_X + OPTIONS_P1_W, OPTIONS_P1_Y + OPTIONS_P1_H, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
1287 | + | |
1288 | + for(int i=0; i<OPTIONS_P1_DATAS; i++){ | |
1289 | + if( Options_p1LinkTextData[i].enable == true ){ | |
1290 | + //文字の色を設定 | |
1291 | + if( ((OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x + (signed)strlen(Options_p1LinkTextData[i].text)*Options_p1LinkTextData[i].text_w)) | |
1292 | + &&((OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < (OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y + Options_p1LinkTextData[i].text_h)) | |
1293 | + ){ | |
1294 | + color = Options_p1LinkTextData[i].text_cursorcolor; | |
1295 | + } | |
1296 | + else{ | |
1297 | + color = Options_p1LinkTextData[i].text_defaultcolor; | |
1298 | + } | |
1299 | + | |
1300 | + //文字を表示 | |
1301 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x +1, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y +1, Options_p1LinkTextData[i].text, | |
1302 | + d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
1303 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y, Options_p1LinkTextData[i].text, | |
1304 | + color, Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
1305 | + } | |
1306 | + else{ | |
1307 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y, Options_p1LinkTextData[i].text, | |
1308 | + d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
1309 | + } | |
1310 | + } | |
1311 | + } | |
1312 | + | |
1313 | + if( modescreen == 2 ){ | |
1314 | + int color; | |
1315 | + char str[32]; | |
1316 | + | |
1317 | + //エリア描画 | |
1318 | + d3dg->Draw2DBox(OPTIONS_P2_X, OPTIONS_P2_Y, OPTIONS_P2_X + OPTIONS_P2_W, OPTIONS_P2_Y + OPTIONS_P2_H, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
1319 | + | |
1320 | + //マウス感度 | |
1321 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 +1, OPTIONS_P2_Y + 0 +1, "MOUSE SENSITIVITY", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1322 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350, OPTIONS_P2_Y + 0, "MOUSE SENSITIVITY", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1323 | + sprintf(str, "%02d", GameConfig.GetMouseSensitivity()); | |
1324 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85 +1, OPTIONS_P2_Y + 20 +1, str, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1325 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85, OPTIONS_P2_Y + 20, str, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1326 | + | |
1327 | + //画面明るさ | |
1328 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 +1, OPTIONS_P2_Y + 50 +1, "BRIGHTNESS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1329 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350, OPTIONS_P2_Y + 50, "BRIGHTNESS", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1330 | + sprintf(str, "%02d", GameConfig.GetBrightness()); | |
1331 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85 +1, OPTIONS_P2_Y + 70 +1, str, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1332 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85, OPTIONS_P2_Y + 70, str, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1333 | + | |
1334 | + //操作キー一覧 | |
1335 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 0 +1, "TURN UP", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1336 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 0, "TURN UP", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1337 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 20 +1, "TURN DOWN", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1338 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 20, "TURN DOWN", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1339 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 40 +1, "TURN LEFT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1340 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 40, "TURN LEFT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1341 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 60 +1, "TURN RIGHT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1342 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 60, "TURN RIGHT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1343 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 80 +1, "MOVE FORWARD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1344 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 80, "MOVE FORWARD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1345 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 100 +1, "MOVE BACKWARD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1346 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 100, "MOVE BACKWARD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1347 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 120 +1, "MOVE LEFT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1348 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 120, "MOVE LEFT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1349 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 140 +1, "MOVE RIGHT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1350 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 140, "MOVE RIGHT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1351 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 160 +1, "WALK", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1352 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 160, "WALK", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1353 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 180 +1, "JUMP", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1354 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 180, "JUMP", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1355 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 200 +1, "RELOAD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1356 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 200, "RELOAD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1357 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 220 +1, "DROP WEAPON", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1358 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 220, "DROP WEAPON", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1359 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 240 +1, "ZOOM", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1360 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 240, "ZOOM", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1361 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 260 +1, "FIRE MODE", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1362 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 260, "FIRE MODE", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1363 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 280 +1, "SWITCH WEAPON", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1364 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 280, "SWITCH WEAPON", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1365 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 300 +1, "WEAPON 1", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1366 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 300, "WEAPON 1", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1367 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 320 +1, "WEAPON 2", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1368 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 320, "WEAPON 2", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1369 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 340 +1, "FIRE", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
1370 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 340, "FIRE", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
1371 | + for(int i=0; i<18; i++){ | |
1372 | + if( Options_KeyConfigID == i ){ | |
1373 | + sprintf(Options_p2LinkTextData[14 + i].text, "[(%d)]", (int)((float)Options_KeyConfigCnt/GAMEFPS)+1 ); | |
1374 | + } | |
1375 | + else{ | |
1376 | + sprintf(Options_p2LinkTextData[14 + i].text, "[%s]", GameConfig.GetOriginalkeycodeString( GameConfig.GetKeycode(i) ) ); | |
1377 | + } | |
1378 | + } | |
1379 | + | |
1380 | + //項目名設定 | |
1381 | + if( GameConfig.GetFullscreenFlag() == true ){ | |
1382 | + Options_p2LinkTextData[7].text[1] = '+'; | |
1383 | + Options_p2LinkTextData[8].text[1] = ' '; | |
1384 | + } | |
1385 | + else{ | |
1386 | + Options_p2LinkTextData[7].text[1] = ' '; | |
1387 | + Options_p2LinkTextData[8].text[1] = '+'; | |
1388 | + } | |
1389 | + if( GameConfig.GetSoundFlag() == true ){ Options_p2LinkTextData[9].text[1] = '*'; } | |
1390 | + else{ Options_p2LinkTextData[9].text[1] = ' '; } | |
1391 | + if( GameConfig.GetBloodFlag() == true ){ Options_p2LinkTextData[10].text[1] = '*'; } | |
1392 | + else{ Options_p2LinkTextData[10].text[1] = ' '; } | |
1393 | + if( GameConfig.GetInvertMouseFlag() == true ){ Options_p2LinkTextData[11].text[1] = '*'; } | |
1394 | + else{ Options_p2LinkTextData[11].text[1] = ' '; } | |
1395 | + if( GameConfig.GetFrameskipFlag() == true ){ Options_p2LinkTextData[12].text[1] = '*'; } | |
1396 | + else{ Options_p2LinkTextData[12].text[1] = ' '; } | |
1397 | + if( GameConfig.GetAnotherGunsightFlag() == true ){ Options_p2LinkTextData[13].text[1] = '*'; } | |
1398 | + else{ Options_p2LinkTextData[13].text[1] = ' '; } | |
1399 | + | |
1400 | + for(int i=0; i<OPTIONS_P2_DATAS; i++){ | |
1401 | + if( Options_p2LinkTextData[i].enable == true ){ | |
1402 | + //文字の色を設定 | |
1403 | + if( ((OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x + (signed)strlen(Options_p2LinkTextData[i].text)*Options_p2LinkTextData[i].text_w)) | |
1404 | + &&((OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < (OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y + Options_p2LinkTextData[i].text_h)) | |
1405 | + ){ | |
1406 | + color = Options_p2LinkTextData[i].text_cursorcolor; | |
1407 | + } | |
1408 | + else{ | |
1409 | + color = Options_p2LinkTextData[i].text_defaultcolor; | |
1410 | + } | |
1411 | + | |
1412 | + //文字を表示 | |
1413 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x +1, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y +1, Options_p2LinkTextData[i].text, | |
1414 | + d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
1415 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y, Options_p2LinkTextData[i].text, | |
1416 | + color, Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
1417 | + } | |
1418 | + else{ | |
1419 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y, Options_p2LinkTextData[i].text, | |
1420 | + d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
1421 | + } | |
1422 | + } | |
1423 | + } | |
1424 | +} | |
1425 | +#endif //ENABLE_MENUOPTIONS | |
1426 | + | |
913 | 1427 | void mainmenu::Destroy() |
914 | 1428 | { |
915 | 1429 | //ブロックデータ解放 |
@@ -3749,8 +4263,6 @@ | ||
3749 | 4263 | |
3750 | 4264 | //ウィンドウ・フルスクリーン切り替え |
3751 | 4265 | if( strcmp(NewCommand, "window") == 0 ){ |
3752 | - bool ErrorFlag = false; | |
3753 | - | |
3754 | 4266 | //現在の表示モード取得 |
3755 | 4267 | bool flag = d3dg->GetFullScreenFlag(); |
3756 | 4268 |
@@ -3757,35 +4269,10 @@ | ||
3757 | 4269 | if( flag == false ){ flag = true; } |
3758 | 4270 | else{ flag = false; } |
3759 | 4271 | |
3760 | - //切り替え処理(初回) | |
3761 | - WindowCtrl->ChangeWindowMode(flag); | |
3762 | - d3dg->SetFullScreenFlag(flag); | |
3763 | - if( ResetGame(WindowCtrl) != 0 ){ | |
4272 | + if( ChangeWindowMode(WindowCtrl, d3dg, inputCtrl, this, flag) != 0 ){ | |
3764 | 4273 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "[Error] Change failed."); |
3765 | - | |
3766 | - if( flag == false ){ | |
3767 | - //フルスクリーン⇒ウィンドウが失敗したら、エラーとして終了。 | |
3768 | - WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
3769 | - WindowCtrl->CloseWindow(); | |
3770 | - ErrorFlag = true; | |
3771 | - } | |
3772 | - else{ | |
3773 | - //ウィンドウ⇒フルスクリーンが失敗したら、ウィンドウモードへ戻してゲーム続行を試みる。 | |
3774 | - // (GPUが指定解像度のフルスクリーンに対応してないとか・・?) | |
3775 | - flag = false; | |
3776 | - | |
3777 | - WindowCtrl->ChangeWindowMode(flag); | |
3778 | - d3dg->SetFullScreenFlag(flag); | |
3779 | - if( ResetGame(WindowCtrl) != 0 ){ | |
3780 | - //戻しても失敗するなら、エラーとして終了。 | |
3781 | - WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
3782 | - WindowCtrl->CloseWindow(); | |
3783 | - ErrorFlag = true; | |
3784 | - } | |
3785 | - } | |
3786 | 4274 | } |
3787 | 4275 | else{ |
3788 | - //初回で切り替えに成功したら、成功メッセージを表示。 | |
3789 | 4276 | if( flag == true ){ |
3790 | 4277 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "Changed FullScreen mode."); |
3791 | 4278 | } |
@@ -3793,16 +4280,6 @@ | ||
3793 | 4280 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "Changed Window mode."); |
3794 | 4281 | } |
3795 | 4282 | } |
3796 | - | |
3797 | - //切り替えに成功したら、回復などの後処理。 | |
3798 | - if( ErrorFlag == false ){ | |
3799 | - Recovery(); | |
3800 | - | |
3801 | - //キー入力を取得 | |
3802 | - // ※ディスプレイ解像度の変化によるマウスの移動分を捨てる | |
3803 | - inputCtrl->GetInputState(true); | |
3804 | - inputCtrl->MoveMouseCenter(); | |
3805 | - } | |
3806 | 4283 | } |
3807 | 4284 | |
3808 | 4285 | //スクリーンショットを撮影 |
@@ -4176,4 +4653,55 @@ | ||
4176 | 4653 | default: |
4177 | 4654 | break; |
4178 | 4655 | } |
4656 | +} | |
4657 | + | |
4658 | +//! @brief ウィンドウ・フルスクリーン切り替え | |
4659 | +//! @return 成功:0 失敗(ゲーム続行):1 失敗(ゲーム終了):2 | |
4660 | +int ChangeWindowMode(WindowControl *WindowCtrl, D3DGraphics *d3dg, InputControl *inputCtrl, scene *RecoveryScene, bool fullscreen) | |
4661 | +{ | |
4662 | + int returncode = 0; | |
4663 | + bool ErrorFlag = false; | |
4664 | + | |
4665 | + //切り替え処理(初回) | |
4666 | + WindowCtrl->ChangeWindowMode(fullscreen); | |
4667 | + d3dg->SetFullScreenFlag(fullscreen); | |
4668 | + if( ResetGame(WindowCtrl) != 0 ){ | |
4669 | + if( fullscreen == false ){ | |
4670 | + //フルスクリーン⇒ウィンドウが失敗したら、エラーとして終了。 | |
4671 | + WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
4672 | + WindowCtrl->CloseWindow(); | |
4673 | + ErrorFlag = true; | |
4674 | + returncode = 2; | |
4675 | + } | |
4676 | + else{ | |
4677 | + //ウィンドウ⇒フルスクリーンが失敗したら、ウィンドウモードへ戻してゲーム続行を試みる。 | |
4678 | + // (GPUが指定解像度のフルスクリーンに対応してないとか・・?) | |
4679 | + fullscreen = false; | |
4680 | + | |
4681 | + WindowCtrl->ChangeWindowMode(fullscreen); | |
4682 | + d3dg->SetFullScreenFlag(fullscreen); | |
4683 | + if( ResetGame(WindowCtrl) != 0 ){ | |
4684 | + //戻しても失敗するなら、エラーとして終了。 | |
4685 | + WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
4686 | + WindowCtrl->CloseWindow(); | |
4687 | + ErrorFlag = true; | |
4688 | + returncode = 2; | |
4689 | + } | |
4690 | + else{ | |
4691 | + returncode = 1; | |
4692 | + } | |
4693 | + } | |
4694 | + } | |
4695 | + | |
4696 | + //切り替えに成功したら、回復などの後処理。 | |
4697 | + if( ErrorFlag == false ){ | |
4698 | + RecoveryScene->Recovery(); | |
4699 | + | |
4700 | + //キー入力を取得 | |
4701 | + // ※ディスプレイ解像度の変化によるマウスの移動分を捨てる | |
4702 | + inputCtrl->GetInputState(true); | |
4703 | + inputCtrl->MoveMouseCenter(); | |
4704 | + } | |
4705 | + | |
4706 | + return returncode; | |
4179 | 4707 | } |
\ No newline at end of file |
@@ -36,6 +36,8 @@ | ||
36 | 36 | #define MAINMENU_Y (SCREEN_HEIGHT - 340) //!< メニューの表示 Y座標(〃) |
37 | 37 | #define TOTAL_MENUITEMS 8 //!< メニュー1画面に表示するミッション数 |
38 | 38 | #define MAINMENU_H (TOTAL_MENUITEMS+2)*30 + 25 //!< メニューの表示サイズ・高さ |
39 | +#define MAINMENU_OPTION_X 10 //!< メニューの表示 オプション項目リンクのX座標(左上基準) | |
40 | +#define MAINMENU_OPTION_Y (MAINMENU_Y+MAINMENU_H - 16) //!< メニューの表示 オプション項目リンクのY座標(〃) | |
39 | 41 | |
40 | 42 | #define INPUT_ARROWKEYS_ANGLE DegreeToRadian(4) //!< 方向キーでの回転角度 |
41 | 43 | #define INPUT_F1NUMKEYS_ANGLE DegreeToRadian(2) //!< 三人称視点でのテンキーの回転角度 |
@@ -66,6 +68,19 @@ | ||
66 | 68 | #endif |
67 | 69 | #include "main.h" |
68 | 70 | |
71 | +#ifdef ENABLE_MENUOPTIONS | |
72 | + #define OPTIONS_P1_W 360 //!< オプション画面 No.1 幅 | |
73 | + #define OPTIONS_P1_H (30*6) //!< オプション画面 No.1 高さ | |
74 | + #define OPTIONS_P1_X (SCREEN_WIDTH - 360) //!< オプション画面 No.1 X座標 | |
75 | + #define OPTIONS_P1_Y (MAINMENU_Y+MAINMENU_H - OPTIONS_P1_H - 24) //!< オプション画面 No.1 Y座標 | |
76 | + #define OPTIONS_P1_DATAS 3 //!< オプション画面 No.1 リンクテキストの数 | |
77 | + #define OPTIONS_P2_W 600 //!< オプション画面 No.2 幅 | |
78 | + #define OPTIONS_P2_H 360 //!< オプション画面 No.2 高さ | |
79 | + #define OPTIONS_P2_X ((SCREEN_WIDTH - OPTIONS_P2_W)/2) //!< オプション画面 No.2 X座標 | |
80 | + #define OPTIONS_P2_Y (105 + (SCREEN_HEIGHT-105 - OPTIONS_P2_H)/2) //!< オプション画面 No.2 Y座標 | |
81 | + #define OPTIONS_P2_DATAS 32 //!< オプション画面 No.2 リンクテキストの数 | |
82 | +#endif //ENABLE_MENUOPTIONS | |
83 | + | |
69 | 84 | #ifdef ENABLE_DEBUGCONSOLE |
70 | 85 | #define MAX_CONSOLELEN 78 //!< デバック用コンソールの文字数(行) |
71 | 86 | #define MAX_CONSOLELINES 12 //!< デバック用コンソールの行数 |
@@ -87,6 +102,20 @@ | ||
87 | 102 | int headshot; //!< 敵の頭部に命中した数 |
88 | 103 | }; |
89 | 104 | |
105 | +#ifdef ENABLE_MENUOPTIONS | |
106 | +//! メニューリンクテキスト構造体 | |
107 | +struct MenuLinkTextData{ | |
108 | + bool enable; //!< リンクテキストとしての有効化フラグ | |
109 | + int pos_x; //!< X座標 | |
110 | + int pos_y; //!< Y座標 | |
111 | + int text_w; //!< 文字の幅 | |
112 | + int text_h; //!< 文字の高さ | |
113 | + int text_defaultcolor; //!< 標準の文字色 | |
114 | + int text_cursorcolor; //!< 選択時の文字色 | |
115 | + char text[32]; //!< テキスト | |
116 | +}; | |
117 | +#endif //ENABLE_MENUOPTIONS | |
118 | + | |
90 | 119 | #ifdef ENABLE_DEBUGCONSOLE |
91 | 120 | //! コンソールを管理する構造体 |
92 | 121 | struct ConsoleData{ |
@@ -123,10 +152,11 @@ | ||
123 | 152 | class mainmenu : public D3Dscene |
124 | 153 | { |
125 | 154 | char demopath[MAX_PATH]; //!< デモファイルのパス |
126 | - int mainmenu_mouseX; //!< メニュー画面マウスX座標 | |
127 | - int mainmenu_mouseY; //!< メニュー画面マウスY座標 | |
128 | - int mainmenu_scrollitems_official; //!< メニュー画面のスクロールしたアイテム数 | |
129 | - int mainmenu_scrollitems_addon; //!< メニュー画面のスクロールしたアイテム数 | |
155 | + int modescreen; //!< 表示画面 | |
156 | + int mainmenu_mouseX; //!< メニュー画面マウスX座標 | |
157 | + int mainmenu_mouseY; //!< メニュー画面マウスY座標 | |
158 | + int mainmenu_scrollitems_official; //!< メニュー画面のスクロールしたアイテム数 | |
159 | + int mainmenu_scrollitems_addon; //!< メニュー画面のスクロールしたアイテム数 | |
130 | 160 | float mainmenu_scrollbar_official_height; //!< メニュー画面のスクロールバーの高さ |
131 | 161 | float mainmenu_scrollbar_official_scale; //!< メニュー画面のスクロールバーの目盛 |
132 | 162 | int mainmenu_scrollbar_official_y; //!< メニュー画面のスクロールバーのY座標 |
@@ -133,10 +163,25 @@ | ||
133 | 163 | float mainmenu_scrollbar_addon_height; //!< メニュー画面のスクロールバーの高さ |
134 | 164 | float mainmenu_scrollbar_addon_scale; //!< メニュー画面のスクロールバーの目盛 |
135 | 165 | int mainmenu_scrollbar_addon_y; //!< メニュー画面のスクロールバーのY座標 |
136 | - bool mainmenu_scrollbar_flag; //!< メニュー画面のスクロールバーを操作中を示すフラグ | |
137 | - int gametitle; //!< ゲームタイトル画像 | |
166 | + bool mainmenu_scrollbar_flag; //!< メニュー画面のスクロールバーを操作中を示すフラグ | |
167 | + int gametitle; //!< ゲームタイトル画像 | |
168 | +#ifdef ENABLE_MENUOPTIONS | |
169 | + MenuLinkTextData Options_p1LinkTextData[OPTIONS_P1_DATAS]; //!< オプション画面 No.1 リンクテキストデータ | |
170 | + MenuLinkTextData Options_p2LinkTextData[OPTIONS_P2_DATAS]; //!< オプション画面 No.2 リンクテキストデータ | |
171 | + int Options_p2LinkTextID; //!< オプション画面 No.2 押されたリンクテキストのID | |
172 | + bool Options_FullscreenFlag_old; //!< オプション画面 No.2 フルスクリーンフラグ | |
173 | + int Options_KeyConfigID; //!< オプション画面 No.2 キー設定ID | |
174 | + int Options_KeyConfigCnt; //!< オプション画面 No.2 キー設定カウント(フレーム数) | |
175 | +#endif //ENABLE_MENUOPTIONS | |
176 | + | |
138 | 177 | void Render3D(); |
139 | 178 | void Render2D(); |
179 | +#ifdef ENABLE_MENUOPTIONS | |
180 | + void CreateOptions(); | |
181 | + void InputOptions(); | |
182 | + void ProcessOptions(); | |
183 | + void RenderOptions(); | |
184 | +#endif //ENABLE_MENUOPTIONS | |
140 | 185 | |
141 | 186 | public: |
142 | 187 | mainmenu(); |
@@ -257,5 +302,6 @@ | ||
257 | 302 | |
258 | 303 | void InitScreen(WindowControl *WindowCtrl, opening *Opening, mainmenu *MainMenu, briefing *Briefing, maingame *MainGame, result *Result); |
259 | 304 | void ProcessScreen(WindowControl *WindowCtrl, opening *Opening, mainmenu *MainMenu, briefing *Briefing, maingame *MainGame, result *Result, unsigned int framecnt); |
305 | +int ChangeWindowMode(WindowControl *WindowCtrl, D3DGraphics *d3dg, InputControl *inputCtrl, scene *RecoveryScene, bool fullscreen); | |
260 | 306 | |
261 | 307 | #endif |
\ No newline at end of file |
@@ -354,6 +354,53 @@ | ||
354 | 354 | return false; |
355 | 355 | } |
356 | 356 | |
357 | +//! @brief オリジナルキーコードの入力チェック | |
358 | +//! @return 押されたオリジナルキーコード | |
359 | +//! @attention オリジナルキーコードに存在しないキーは判定しない。 | |
360 | +int InputControl::CheckInputAll() | |
361 | +{ | |
362 | + for(int i=0; i<=0x4A; i++){ | |
363 | + int KeyCode = OriginalkeycodeToDinputdef(i); | |
364 | + | |
365 | + if( KeyCode == -1 ){ | |
366 | + if( CheckMouseButtonUpL() == true ){ | |
367 | + return i; | |
368 | + } | |
369 | + } | |
370 | + if( KeyCode == -2 ){ | |
371 | + if( CheckMouseButtonUpR() == true ){ | |
372 | + return i; | |
373 | + } | |
374 | + } | |
375 | + if( KeyCode == -3 ){ | |
376 | + int CodeL, CodeR; | |
377 | + GetDoubleKeyCode(0, &CodeL, &CodeR); | |
378 | + if( CheckKeyUp(CodeL) == true ){ | |
379 | + return i; | |
380 | + } | |
381 | + if( CheckKeyUp(CodeR) == true ){ | |
382 | + return i; | |
383 | + } | |
384 | + } | |
385 | + if( KeyCode == -4 ){ | |
386 | + int CodeL, CodeR; | |
387 | + GetDoubleKeyCode(1, &CodeL, &CodeR); | |
388 | + if( CheckKeyUp(CodeL) == true ){ | |
389 | + return i; | |
390 | + } | |
391 | + if( CheckKeyUp(CodeR) == true ){ | |
392 | + return i; | |
393 | + } | |
394 | + } | |
395 | + | |
396 | + if( CheckKeyUp(KeyCode) == true ){ | |
397 | + return i; | |
398 | + } | |
399 | + } | |
400 | + | |
401 | + return -1; | |
402 | +} | |
403 | + | |
357 | 404 | //! @brief オリジナルキーコードをDirectInputキーコードへ変換 |
358 | 405 | //! @param code オリジナルキーコード |
359 | 406 | //! @return 1以上:DirectInputキーコード -1以下:特殊 0:失敗 |
@@ -88,6 +88,7 @@ | ||
88 | 88 | bool CheckMouseButtonNowR(); |
89 | 89 | bool CheckMouseButtonDownR(); |
90 | 90 | bool CheckMouseButtonUpR(); |
91 | + int CheckInputAll(); | |
91 | 92 | }; |
92 | 93 | |
93 | 94 | int OriginalkeycodeToDinputdef(int code); |
@@ -64,12 +64,13 @@ | ||
64 | 64 | #include <math.h> |
65 | 65 | #include <string.h> |
66 | 66 | |
67 | -#define ENABLE_BUG_HUMANWEAPON //!< 範囲外の人・武器種類番号を用いたバグを再現する(コメント化で無効) | |
68 | -#define ENABLE_BUG_TEAMID //!< チーム番号を負数に設定した際のバグを再現する(コメント化で無効) | |
69 | -#define ENABLE_ADDOBJ_PARAM8BIT //!< 追加小物の設定値をchar型 8bitにする(コメント化で無効) | |
70 | -#define ENABLE_DEBUGCONSOLE //!< デバック用コンソールの有効化(コメント化で機能無効) | |
71 | -#define ENABLE_DEBUGLOG //!< デバック用ログ出力の有効化(コメント化で機能無効) | |
67 | +#define ENABLE_BUG_HUMANWEAPON //!< 範囲外の人・武器種類番号を用いたバグを再現する(コメント化で無効) | |
68 | +#define ENABLE_BUG_TEAMID //!< チーム番号を負数に設定した際のバグを再現する(コメント化で無効) | |
69 | +#define ENABLE_ADDOBJ_PARAM8BIT //!< 追加小物の設定値をchar型 8bitにする(コメント化で無効) | |
70 | +#define ENABLE_DEBUGCONSOLE //!< デバック用コンソールの有効化(コメント化で機能無効) | |
71 | +#define ENABLE_DEBUGLOG //!< デバック用ログ出力の有効化(コメント化で機能無効) | |
72 | 72 | #define ENABLE_CHECKOPENXOPSEVENT //!< OpenXOPS動作判定用イベントの有効化(コメント化で機能無効) |
73 | +#define ENABLE_MENUOPTIONS //!< メニューにオプション画面追加(コメント化で機能無効) | |
73 | 74 | //#define ENABLE_PATH_DELIMITER_SLASH //!< パス区切り文字を、'\'から‘/’へ変換する。 |
74 | 75 | |
75 | 76 | //windows.hを使用しないならば |