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Revision24020582173892ae2e9a377110a4a360d4c30eb8 (tree)
Zeit2017-03-05 16:11:02
AutorSUEHIRO <supersuehiro@user...>
CommiterSUEHIRO

Log Message

影が逆に回転するのを修正

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Diff

--- a/ssz/char.ssz
+++ b/ssz/char.ssz
@@ -258,7 +258,7 @@ public void drawShadowList(float x, float y, float scl)
258258 .com.cam.groundLevel() + .com.cam.yOffset - .stage.envShake.getOffset()
259259 - (y + ss.as~y * syscl - ss.offsety) * scl,
260260 scl * ss.as~xscl * ss.as~axscl, scl * -ss.as~yscl * ss.as~ayscl,
261- syscl, ss.as~angle*(.m.PI/180.0), .stage.bgPalFX, ss.as~oVer,
261+ syscl, -ss.as~angle*(.m.PI/180.0), .stage.bgPalFX, ss.as~oVer,
262262 (uint)color, intensity);
263263 }];
264264 continue:
@@ -294,7 +294,7 @@ public void drawReflection(float x, float y, float scl)
294294 .com.cam.groundLevel() + .com.cam.yOffset
295295 - .stage.envShake.getOffset() - (y + ss.as~y - ss.offsety) * scl,
296296 scl * ss.as~xscl * ss.as~axscl, scl * -ss.as~yscl * ss.as~ayscl,
297- ss.as~angle*(.m.PI/180.0), ss.as~fx, ss.as~oVer);
297+ -ss.as~angle*(.m.PI/180.0), ss.as~fx, ss.as~oVer);
298298 else:
299299 ss.as~anim~ani.draw(
300300 .com.scrrect=, .com.cam.xOffset / scl - (x - ss.as~x),