This is a fork of Zandronum Beta for TSPG.
Revision | f6e16faa312d06e9228de9497645a8460d6bf4d6 (tree) |
---|---|
Zeit | 2021-09-30 22:31:02 |
Autor | Adam Kaminski <kaminskiadam9@gmai...> |
Commiter | Adam Kaminski |
Reduced the weapon sway by half. This should make it feel more realistic.
@@ -592,8 +592,8 @@ | ||
592 | 592 | if ((paused == false) && (P_CheckTickerPaused() == false) && (CLIENT_GetServerLagging() == false)) |
593 | 593 | { |
594 | 594 | fixed_t nswaypos[2]; |
595 | - nswaypos[0] = FLOAT2FIXED(FIXED2FLOAT(player->mo->AngleDelta) * cl_swayspeed / 128.0f); | |
596 | - nswaypos[1] = FLOAT2FIXED(FIXED2FLOAT(player->mo->PitchDelta) * cl_swayspeed / 128.0f); | |
595 | + nswaypos[0] = FLOAT2FIXED(FIXED2FLOAT(player->mo->AngleDelta) * cl_swayspeed / 256.0f); | |
596 | + nswaypos[1] = FLOAT2FIXED(FIXED2FLOAT(player->mo->PitchDelta) * cl_swayspeed / 256.0f); | |
597 | 597 | |
598 | 598 | for (int i = 0; i <= 1; i++) |
599 | 599 | { |