Revision | 52d333861dbdeee3dae77df14253d3c79eaed9b0 (tree) |
---|---|
Zeit | 2021-05-07 08:30:19 |
Autor | Joshua Surace |
Commiter | Joshua Surace |
Added the LANGUAGE strings "GM_YOUFRAGGED" and "GM_YOUWEREFRAGGED" for large frag messages.
@@ -1811,7 +1811,7 @@ | ||
1811 | 1811 | char szString[128]; |
1812 | 1812 | DHUDMessageFadeOut *pMsg; |
1813 | 1813 | |
1814 | - sprintf( szString, "You fragged %s!\n", pFraggedPlayer->userinfo.GetName() ); | |
1814 | + sprintf( szString, "%s %s!\n", GStrings( "GM_YOUFRAGGED" ), pFraggedPlayer->userinfo.GetName() ); | |
1815 | 1815 | |
1816 | 1816 | // Print the frag message out in the console. |
1817 | 1817 | Printf( "%s", szString ); |
@@ -1881,7 +1881,7 @@ | ||
1881 | 1881 | char szString[128]; |
1882 | 1882 | DHUDMessageFadeOut *pMsg; |
1883 | 1883 | |
1884 | - sprintf( szString, "You were fragged by %s.\n", pFraggingPlayer->userinfo.GetName() ); | |
1884 | + sprintf( szString, "%s %s.\n", GStrings( "GM_YOUWEREFRAGGED" ), pFraggingPlayer->userinfo.GetName() ); | |
1885 | 1885 | |
1886 | 1886 | // Print the frag message out in the console. |
1887 | 1887 | Printf( "%s", szString ); |
@@ -1124,6 +1124,9 @@ | ||
1124 | 1124 | MEDALSTRING_LLAMA = "Llama!"; |
1125 | 1125 | MEDALSTRING_YOUFAILIT = "You Fail It!"; |
1126 | 1126 | |
1127 | +// [JS] Game Mode strings. | |
1128 | +GM_YOUFRAGGED = "You fragged"; | |
1129 | +GM_YOUWEREFRAGGED = "You were fragged by"; | |
1127 | 1130 | |
1128 | 1131 | // Heretic strings |
1129 | 1132 | HE1TEXT = |