VSソース自動生成で出来ていたTODO:を消去。
@@ -38,7 +38,6 @@ | ||
38 | 38 | BasicMaterialContent basicMaterial = material as BasicMaterialContent; |
39 | 39 | EffectMaterialContent effectMaterial; |
40 | 40 | // スキンメッシュエフェクトを参照する |
41 | - // TODO: これ、ライブラリ内に埋め込めないか? | |
42 | 41 | |
43 | 42 | ExternalReference<EffectContent> effect; |
44 | 43 | if (EffectFile == "") |
@@ -6,7 +6,6 @@ | ||
6 | 6 | using MikuMikuDance.XNA.Model.ModelData; |
7 | 7 | using System.ComponentModel; |
8 | 8 | |
9 | -// TODO: replace these with the processor input and output types. | |
10 | 9 | using TInput = MikuMikuDance.XNA.Model.MMDModelIntermediate; |
11 | 10 | using TOutput = MikuMikuDance.XNA.Model.MMDModelContext; |
12 | 11 |
@@ -1,7 +1,6 @@ | ||
1 | 1 | using Microsoft.Xna.Framework; |
2 | 2 | using Microsoft.Xna.Framework.Content.Pipeline; |
3 | 3 | using MikuMikuDance.XNA.Motion.MotionData; |
4 | -// TODO: replace these with the processor input and output types. | |
5 | 4 | using TInput = MikuMikuDance.Motion.Motion2.MMDMotion2; |
6 | 5 | using TOutput = MikuMikuDance.XNA.Motion.MotionData.MMDMotionData; |
7 | 6 | using System; |
@@ -2,7 +2,6 @@ | ||
2 | 2 | using Microsoft.Xna.Framework.Content.Pipeline; |
3 | 3 | using MikuMikuDance.Motion; |
4 | 4 | |
5 | -// TODO: replace this with the type you want to import. | |
6 | 5 | using TImport = MikuMikuDance.Motion.Motion2.MMDMotion2; |
7 | 6 | |
8 | 7 | namespace MikuMikuDance.XNA.Motion |