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lcs-jp: Commit

Liberal Crime Squad 日本語版


Commit MetaInfo

Revision74c2da79dae4eec00a17dea534c84bb47b98ef38 (tree)
Zeit2019-04-09 00:45:29
Autormaruhiro <maruhiro@brid...>
Commitermaruhiro

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Diff

--- a/src/creature/creaturetypes.cpp
+++ b/src/creature/creaturetypes.cpp
@@ -321,7 +321,7 @@ void makecreature(Creature &cr,short type)
321321 nameCCSMember(cr);
322322 break;
323323 case CREATURE_CCS_ARCHCONSERVATIVE:
324- strcpy(cr.name,(location[cursite]->siege.siege?"CCS Team Leader":(ccs_kills<2?"CCS Lieutenant":"CCS Founder")));
324+ strcpy(cr.name,(location[cursite]->siege.siege?"CCS部隊長":(ccs_kills<2?"CCS副官":"CCS設立者")));
325325 break;
326326 case CREATURE_PRISONGUARD:
327327 if(law[LAW_GUNCONTROL]==-2&&!LCSrandom(3))
--- a/src/sitemode/sitemode.cpp
+++ b/src/sitemode/sitemode.cpp
@@ -1932,7 +1932,7 @@ void mode_site()
19321932
19331933 set_color(COLOR_GREEN,COLOR_BLACK,1);
19341934 move(16,1);
1935- addstr("The CCS has been broken!", gamelog);
1935+ addstr("CCSを撃破した!", gamelog);
19361936 gamelog.newline();
19371937
19381938 getkey();
--- a/src/sitemode/talk.cpp
+++ b/src/sitemode/talk.cpp
@@ -1964,12 +1964,12 @@ char talkInCombat(Creature &a, Creature &tk)
19641964 addstr("はどう反応する?");
19651965 move(11,1);
19661966 if(hostages>1)
1967- addstr("A - 人質を殺害する");
1967+ addstr("A - 人質たちを殺害する");
19681968 else
19691969 addstr("A - 人質を殺害する");
19701970 move(12,1);
19711971 if(hostages>1)
1972- addstr("B - 条件を受け入れ人質を解放する");
1972+ addstr("B - 条件を受け入れ人質たちを解放する");
19731973 else
19741974 addstr("B - 条件を受け入れ人質を解放する");
19751975 move(13,1);
@@ -2080,13 +2080,13 @@ char talkInCombat(Creature &a, Creature &tk)
20802080 switch(LCSrandom(5))
20812081 {
20822082 case 0:
2083- if(hostages>1) addstr("\"Back off and we'll let the hostages go.\"", gamelog);
2084- else addstr("\"Back off and the hostage goes free.\"", gamelog);
2083+ if(hostages>1) addstr("「引き下がれ。そうすれば人質たちを解放する。」", gamelog);
2084+ else addstr("「引き下がれ。そうすれば人質を解放する。」", gamelog);
20852085 break;
2086- case 1:addstr("\"Freedom for freedom, understand?\"", gamelog);break;
2087- case 2:addstr("\"Let me go in peace, okay?\"", gamelog);break;
2088- case 3:addstr("\"Let's make a trade, then.\"", gamelog);break;
2089- case 4:addstr("\"I just want out of here, yeah?\"", gamelog);break;
2086+ case 1:addstr("「自由のための自由、わかるな? 」", gamelog);break;
2087+ case 2:addstr("「平和にいこう。なあ? 」", gamelog);break;
2088+ case 3:addstr("「取り引きをしよう。」", gamelog);break;
2089+ case 4:addstr("「ここから出たいだけだ。わかったな? 」", gamelog);break;
20902090 }
20912091 gamelog.newline();
20922092
@@ -2108,11 +2108,11 @@ char talkInCombat(Creature &a, Creature &tk)
21082108 move(17,1);
21092109 switch(LCSrandom(5))
21102110 {
2111- case 0:addstr("\"Do I look like a loving person?\"", gamelog);break;
2112- case 1:addstr("\"You don't take a hint, do you?\"", gamelog);break;
2113- case 2:addstr("\"I'm doing the world a favor.\"", gamelog);break;
2114- case 3:addstr("\"That's so pathetic...\"", gamelog);break;
2115- case 4:addstr("\"It's a deal.\"", gamelog);break;
2111+ case 0:addstr("「私が慈悲深い人間に見えるか? 」", gamelog);break;
2112+ case 1:addstr("「信用すると思っているのか? 」", gamelog);break;
2113+ case 2:addstr("「これが世界のためだ。」", gamelog);break;
2114+ case 3:addstr("「惨めな…」", gamelog);break;
2115+ case 4:addstr("「これが取り引きだ。」", gamelog);break;
21162116 }
21172117 gamelog.newline();
21182118
@@ -2129,10 +2129,10 @@ char talkInCombat(Creature &a, Creature &tk)
21292129 move(17,1);
21302130 switch(LCSrandom(4))
21312131 {
2132- case 0:addstr("\"Right. Let's do it.\"", gamelog);break;
2133- case 1:addstr("\"No further conditions.\"", gamelog);break;
2134- case 2:addstr("\"Let them go, and we're done.\"", gamelog);break;
2135- case 3:addstr("\"No tricks, okay?\"", gamelog);break;
2132+ case 0:addstr("「わかった。そうしよう。」", gamelog);break;
2133+ case 1:addstr("「これ以上の条件は無しだ。」", gamelog);break;
2134+ case 2:addstr("「人質を行かせろ。それで終わりだ。」", gamelog);break;
2135+ case 3:addstr("「だまし討ちはないな? 」", gamelog);break;
21362136 }
21372137 gamelog.newline();
21382138
@@ -2145,8 +2145,8 @@ char talkInCombat(Creature &a, Creature &tk)
21452145 set_color(COLOR_WHITE,COLOR_BLACK,1);
21462146 move(16,1);
21472147 juiceparty(15,200); // Instant juice for successful hostage negotiation
2148- if(hostages>1)addstr("The squad releases all hostages in the trade.", gamelog);
2149- else addstr("The squad releases the hostage in the trade.", gamelog);
2148+ if(hostages>1)addstr("部隊は取り引きで人質全員を解放した。", gamelog);
2149+ else addstr("部隊は取り引きで人質を解放した。", gamelog);
21502150 gamelog.newline();
21512151 for(int i=0;i<6;i++)
21522152 {
@@ -2169,7 +2169,7 @@ char talkInCombat(Creature &a, Creature &tk)
21692169 clearmessagearea();
21702170 move(16,1);
21712171 addstr(tk.name, gamelog);
2172- addstr(" isn't interested in your pathetic threats.", gamelog);
2172+ addstr("にはハッタリは効かなかった。", gamelog);
21732173 gamelog.newline();
21742174
21752175 getkey();
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