The master and develop branches track hengband.
OS X development happens on the macos-1-6-2, macos-2-2-1, and macos-develop branches.
Revision | 244ee003747fdb40391c5ab30bc41031f867034f (tree) |
---|---|
Zeit | 2021-04-04 22:26:09 |
Autor | Eric Branlund <ebranlund@fast...> |
Commiter | Eric Branlund |
Merge branch 'develop' into macos-develop
@@ -674,7 +674,6 @@ | ||
674 | 674 | <ClCompile Include="..\..\src\core\hp-mp-processor.cpp" /> |
675 | 675 | <ClCompile Include="..\..\src\core\hp-mp-regenerator.cpp" /> |
676 | 676 | <ClCompile Include="..\..\src\core\magic-effects-timeout-reducer.cpp" /> |
677 | - <ClCompile Include="..\..\src\core\output-updater.cpp" /> | |
678 | 677 | <ClCompile Include="..\..\src\core\stuff-handler.cpp" /> |
679 | 678 | <ClCompile Include="..\..\src\core\turn-compensator.cpp" /> |
680 | 679 | <ClCompile Include="..\..\src\effect\effect-feature.cpp" /> |
@@ -1441,7 +1440,6 @@ | ||
1441 | 1440 | <ClInclude Include="..\..\src\core\hp-mp-processor.h" /> |
1442 | 1441 | <ClInclude Include="..\..\src\core\hp-mp-regenerator.h" /> |
1443 | 1442 | <ClInclude Include="..\..\src\core\magic-effects-timeout-reducer.h" /> |
1444 | - <ClInclude Include="..\..\src\core\output-updater.h" /> | |
1445 | 1443 | <ClInclude Include="..\..\src\core\special-internal-keys.h" /> |
1446 | 1444 | <ClInclude Include="..\..\src\core\stuff-handler.h" /> |
1447 | 1445 | <ClInclude Include="..\..\src\mspell\mspell-bolt.h" /> |
@@ -1864,4 +1862,4 @@ | ||
1864 | 1862 | <Error Condition="!Exists('..\packages\Microsoft.NetFramework.Analyzers.3.0.0\build\Microsoft.NetFramework.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NetFramework.Analyzers.3.0.0\build\Microsoft.NetFramework.Analyzers.props'))" /> |
1865 | 1863 | <Error Condition="!Exists('..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.3.0.0\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.3.0.0\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props'))" /> |
1866 | 1864 | </Target> |
1867 | -</Project> | |
\ No newline at end of file | ||
1865 | +</Project> |
@@ -299,9 +299,6 @@ | ||
299 | 299 | <ClCompile Include="..\..\src\birth\birth-explanations-table.cpp"> |
300 | 300 | <Filter>birth</Filter> |
301 | 301 | </ClCompile> |
302 | - <ClCompile Include="..\..\src\core\output-updater.cpp"> | |
303 | - <Filter>core</Filter> | |
304 | - </ClCompile> | |
305 | 302 | <ClCompile Include="..\..\src\core\game-closer.cpp"> |
306 | 303 | <Filter>core</Filter> |
307 | 304 | </ClCompile> |
@@ -2582,9 +2579,6 @@ | ||
2582 | 2579 | <ClInclude Include="..\..\src\birth\birth-explanations-table.h"> |
2583 | 2580 | <Filter>birth</Filter> |
2584 | 2581 | </ClInclude> |
2585 | - <ClInclude Include="..\..\src\core\output-updater.h"> | |
2586 | - <Filter>core</Filter> | |
2587 | - </ClInclude> | |
2588 | 2582 | <ClInclude Include="..\..\src\core\game-closer.h"> |
2589 | 2583 | <Filter>core</Filter> |
2590 | 2584 | </ClInclude> |
@@ -5068,4 +5062,4 @@ | ||
5068 | 5062 | <ItemGroup> |
5069 | 5063 | <ResourceCompile Include="..\..\src\angband.rc" /> |
5070 | 5064 | </ItemGroup> |
5071 | -</Project> | |
\ No newline at end of file | ||
5065 | +</Project> |
@@ -192,10 +192,12 @@ N:5:上級王イングウェの | ||
192 | 192 | E:of Ingwe |
193 | 193 | I:40:11:3 |
194 | 194 | W:65:50:3:90000 |
195 | -F:WIS | CHR | INFRA | HIDE_TYPE | | |
196 | -F:SEE_INVIS | FREE_ACT | ACTIVATE | | |
197 | -F:RES_ACID | RES_COLD | RES_ELEC | | |
198 | -F:INSTA_ART | |
195 | +P:0:1d1:0:0:5 | |
196 | +F:WIS | CHR | INFRA | HIDE_TYPE | |
197 | +F:SUST_WIS | SUST_CON | SUST_CHR | |
198 | +F:SEE_INVIS | FREE_ACT | WARNING | |
199 | +F:RES_ACID | RES_COLD | RES_ELEC | RES_FIRE | |
200 | +F:INSTA_ART | ACTIVATE | XTRA_H_RES | |
199 | 201 | U:DISP_EVIL |
200 | 202 | D:$The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing |
201 | 203 | D:$of evil could stand. |
@@ -1354,7 +1356,7 @@ F:CON | HIDE_TYPE | ||
1354 | 1356 | F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | THROW | XTRA_H_RES |
1355 | 1357 | U:ELEC_BALL_AND_RESISTANCE |
1356 | 1358 | D:$A dagger covered in sparks and finely balanced for deadly throws. |
1357 | -D:「黒の牙」を意味する名を持つ、この短剣は雷光に覆われ、 | |
1359 | +D:「闇夜の牙」を意味する名を持つ、この短剣は雷光に覆われ、 | |
1358 | 1360 | D:その刃から雷の球を迸らせる力をもつ。 |
1359 | 1361 | |
1360 | 1362 | # The Dagger of Rilia |
@@ -2860,11 +2862,15 @@ N:149:八尺 | ||
2860 | 2862 | E:'Yasaka-no-Magatama' |
2861 | 2863 | I:40:19:3 |
2862 | 2864 | W:65:50:3:90000 |
2863 | -F:INT | CHR | SEARCH | HIDE_TYPE | | |
2864 | -F:SEE_INVIS | FREE_ACT | ACTIVATE | | |
2865 | -F:RES_FIRE | RES_COLD | RES_ELEC | | |
2866 | -F:INSTA_ART | |
2865 | +P:0:0d0:0:0:5 | |
2866 | +F:INT | CHR | SEARCH | HIDE_TYPE | |
2867 | +F:SUST_INT | SUST_DEX | SUST_CHR | |
2868 | +F:RES_FIRE | RES_COLD | RES_ELEC | RES_WATER | |
2869 | +F:SEE_INVIS | FREE_ACT | HOLD_EXP | WARNING | |
2870 | +F:INSTA_ART | ACTIVATE | XTRA_H_RES | |
2867 | 2871 | U:RECALL |
2872 | +D:玉祖命が造り、のちに邇邇芸命に授けられた勾玉だ。 | |
2873 | +D:身に着ける者を様々な危機から守る霊力が備わっている。 | |
2868 | 2874 | |
2869 | 2875 | N:150:『斬鉄剣』 |
2870 | 2876 | E:'Zantetsuken' |
@@ -4384,3 +4390,41 @@ D:$It is one of the two scimitars of the legendary dark elf, Drizzt Do'Urden. | ||
4384 | 4390 | D:$ It is paired with "Icingdeath". |
4385 | 4391 | D:伝説のダークエルフ、ドリッズドの二振りの剣のうちの1つだ。 |
4386 | 4392 | D:『アイシングデス』と対を成している。 |
4393 | + | |
4394 | +N:261:『モルサンク』 | |
4395 | +E:'Morthanc' | |
4396 | +I:23:4:1 | |
4397 | +W:4:10:12:12000 | |
4398 | +P:0:2d4:4:6:0 | |
4399 | +F:STR | HIDE_TYPE | |
4400 | +F:BRAND_ACID | RES_ACID | ACTIVATE | SHOW_MODS | LITE | THROW | XTRA_H_RES | |
4401 | +U:ACID_BALL_AND_RESISTANCE | |
4402 | +D:$A acidic dagger finely balanced for deadly throws. | |
4403 | +D:「黒の牙」を意味する名を持つこの暗澹とした短剣は、 | |
4404 | +D:その刃から酸の球を迸らせる力をもつ。 | |
4405 | + | |
4406 | +N:262:有翼のサンダル『タラリア』 | |
4407 | +E:Winged sandals 'Talaria' | |
4408 | +I:30:2:6 | |
4409 | +W:30:30:10:100000 | |
4410 | +P:0:0d0:0:0:10 | |
4411 | +F:FULL_NAME | SPEED | STEALTH | FREE_ACT | LEVITATION | |
4412 | +F:ACTIVATE | |
4413 | +U:PHASE_DOOR | |
4414 | +D:$Can fly if wearing these winged sandals of Hermes. | |
4415 | +D:伝令神ヘルメスの有翼のサンダルだ。 | |
4416 | +D:身につけると空を飛ぶことができる。 | |
4417 | + | |
4418 | +N:263:破壊神シヴァの三叉槍『トリシューラ』 | |
4419 | +E:Trifurcate Spear of Shiva 'Trishula' | |
4420 | +I:22:26:4 | |
4421 | +W:80:100:400:150000 | |
4422 | +P:0:4d9:15:25:5 | |
4423 | +F:FULL_NAME | DEX | HIDE_TYPE | SHOW_MODS | |
4424 | +F:SLAY_EVIL | KILL_DEMON | BRAND_FIRE | BRAND_ELEC | |
4425 | +F:IM_FIRE | RES_ELEC | SEE_INVIS | LITE | LITE_3 | |
4426 | +F:BLESSED | RIDING | ACTIVATE | |
4427 | +U:BA_FIRE_2 | |
4428 | +D:破壊神シヴァが持つ三又槍だ。3つの穂先はそれぞれシヴァの力である、意志(欲望)、行動、知恵をあらわす。 | |
4429 | +D:シヴァはこの槍を用いて、アシュラ族の3人の魔神『トリプラースラ』がつくった「鉄でできた町」「銀でできた町」 | |
4430 | +D:「金でできた町」を一晩で焼き払った。 |
@@ -289,7 +289,7 @@ E:of Lordliness | ||
289 | 289 | X:33:17 |
290 | 290 | W:0:18:0:10000 |
291 | 291 | C:0:0:0:3 |
292 | -F:WIS | CHR | SUST_WIS | SUST_CHR | XTRA_H_RES | |
292 | +F:WIS | CHR | SUST_WIS | SUST_CHR | XTRA_H_RES | XTRA_POWER | |
293 | 293 | |
294 | 294 | N:30:鋭敏の |
295 | 295 | E:of Seeing |
@@ -318,11 +318,15 @@ X:33:20 | ||
318 | 318 | W:0:18:0:15000 |
319 | 319 | #F:TELEPATHY |
320 | 320 | |
321 | -N:34:急速回復の | |
321 | +N:34:再生の | |
322 | 322 | E:of Regeneration |
323 | 323 | X:33:10 |
324 | -W:0:36:0:1500 | |
325 | -F:REGEN | |
324 | +W:0:36:0:5500 | |
325 | +C:0:0:7:0 | |
326 | +F:SUST_STR | SUST_CON | ONE_SUSTAIN | |
327 | +F:RES_TIME | REGEN | HOLD_EXP | XTRA_POWER | |
328 | +F:BLESSED | ACTIVATE | |
329 | +U:CURE_700 | |
326 | 330 | |
327 | 331 | N:35:テレポートの |
328 | 332 | E:of Teleportation |
@@ -343,9 +347,11 @@ F:INT | WIS | CHR | CURSED | ||
343 | 347 | N:37:バジリスクの |
344 | 348 | E:of Basilisk |
345 | 349 | X:33:20 |
346 | -C:0:0:0:8 | |
350 | +C:0:0:5:8 | |
347 | 351 | W:0:36:0:10000 |
348 | 352 | F:INFRA | RES_POIS | FREE_ACT |
353 | +F:ACTIVATE | |
354 | +U:BR_DRAGON | |
349 | 355 | |
350 | 356 | N:38:太古の忌まわしい |
351 | 357 | E:of Ancient Curse |
@@ -595,10 +601,10 @@ F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ||
595 | 601 | N:66:(祝福) |
596 | 602 | E:(Blessed) |
597 | 603 | X:24:20 |
598 | -W:0:36:0:5000 | |
599 | -C:0:0:0:3 | |
600 | -F:WIS | ESP_GOOD | | |
601 | -F:BLESSED | XTRA_POWER | |
604 | +W:0:36:0:7500 | |
605 | +C:10:0:5:3 | |
606 | +F:WIS | ESP_GOOD | SLAY_UNDEAD | SLAY_DEMON | |
607 | +F:LITE_2 | BLESSED | XTRA_POWER | XTRA_H_RES | |
602 | 608 | |
603 | 609 | # 67 (unused) |
604 | 610 |
@@ -706,31 +712,30 @@ U:QUAKE | ||
706 | 712 | # 85 |
707 | 713 | # 86 |
708 | 714 | |
709 | - | |
710 | 715 | N:87:(妖刀) |
711 | 716 | E:(Weird Weapon) |
712 | 717 | X:24:30 |
713 | 718 | W:0:40:0:0 |
714 | -C:20:20:0:3 | |
715 | -F:INT | WIS | VORPAL | VAMPIRIC | SLAY_DRAGON | | |
716 | -F:SLAY_ANIMAL | SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_HUMAN | | |
717 | -F:DRAIN_EXP | AGGRAVATE | | |
719 | +C:0:10:0:-3 | |
720 | +F:INT | WIS | POWERFUL | |
721 | +F:VORPAL | VAMPIRIC | SLAY_DRAGON | |
722 | +F:SLAY_ANIMAL | SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_HUMAN | |
723 | +F:DRAIN_EXP | AGGRAVATE | |
718 | 724 | F:HEAVY_CURSE | CURSED | XTRA_DICE |
719 | 725 | |
720 | - | |
721 | 726 | # The "Kill" brands (8) |
722 | 727 | |
723 | 728 | N:88:アニマルスレイヤーの |
724 | 729 | E:of Slay Animal |
725 | 730 | X:24:10 |
726 | -W:0:40:0:6000 | |
731 | +W:0:40:0:5000 | |
727 | 732 | C:0:0:0:3 |
728 | 733 | F:INT | KILL_ANIMAL | REGEN | ESP_ANIMAL |
729 | 734 | |
730 | 735 | N:89:滅邪の |
731 | 736 | E:of Slay Evil |
732 | 737 | X:24:15 |
733 | -W:0:40:0:5000 | |
738 | +W:0:40:0:6000 | |
734 | 739 | C:0:0:0:3 |
735 | 740 | F:WIS | SLAY_EVIL | BLESSED | RES_FEAR | ESP_EVIL |
736 | 741 |
@@ -739,7 +744,7 @@ E:of Slay Undead | ||
739 | 744 | X:24:12 |
740 | 745 | W:0:40:0:8000 |
741 | 746 | C:0:0:0:3 |
742 | -F:WIS | KILL_UNDEAD | SEE_INVIS | RES_NETHER | ESP_UNDEAD | |
747 | +F:WIS | KILL_UNDEAD | BLESSED | SEE_INVIS | RES_NETHER | ESP_UNDEAD | |
743 | 748 | |
744 | 749 | N:91:デーモンスレイヤーの |
745 | 750 | E:of Slay Demon |
@@ -832,13 +837,14 @@ F:RES_FIRE | RES_NETHER | SEE_INVIS | ESP_DEMON | XTRA_DICE | ||
832 | 837 | |
833 | 838 | N:102:モルグルの |
834 | 839 | E:of Morgul |
835 | -X:24:0 | |
836 | -W:0:36:0:0 | |
837 | -C:20:20:10:0 | |
838 | -F:SEE_INVIS | AGGRAVATE | CURSED | SH_COLD | | |
839 | -F:SLAY_UNDEAD | SLAY_HUMAN | BRAND_POIS | ESP_UNDEAD | | |
840 | -F:RES_COLD | RES_NETHER | | |
841 | -F:RANDOM_CURSE2 | XTRA_DICE | |
840 | +X:24:25 | |
841 | +W:0:30:0:15000 | |
842 | +C:-5:12:-15:4 | |
843 | +F:WIS | POWERFUL | CURSED | |
844 | +F:SLAY_UNDEAD | BRAND_COLD | BRAND_POIS | |
845 | +F:RES_COLD | RES_NETHER | SH_COLD | |
846 | +F:SEE_INVIS | ESP_UNDEAD | AGGRAVATE | |
847 | +F:RANDOM_CURSE2 | XTRA_DICE | XTRA_POWER | |
842 | 848 | |
843 | 849 | N:103:人喰いの |
844 | 850 | E:of Slay Human |
@@ -1014,7 +1020,7 @@ E:of Immolation | ||
1014 | 1020 | X:30:20 |
1015 | 1021 | W:0:36:0:3000 |
1016 | 1022 | C:0:0:0:0 |
1017 | -F:SH_FIRE | IGNORE_FIRE | |
1023 | +F:RES_FIRE | SH_FIRE | IGNORE_FIRE | |
1018 | 1024 | |
1019 | 1025 | N:143:暗視の |
1020 | 1026 | E:of Infravision |
@@ -1527,8 +1533,8 @@ U:DETECT_ALL | ||
1527 | 1533 | |
1528 | 1534 | N:237:愚者の |
1529 | 1535 | E:and Naivety |
1530 | -X:27:0 | |
1531 | -W:29:0:0:0 | |
1536 | +X:29:0 | |
1537 | +W:0:0:0:0 | |
1532 | 1538 | C:0:0:0:3 |
1533 | 1539 | F:WIS | CHR | CURSED | HEAVY_CURSE | DOWN_SAVING |
1534 | 1540 |
@@ -25,7 +25,7 @@ M:V:173 | ||
25 | 25 | M:F:255 |
26 | 26 | |
27 | 27 | # Maximum number of artifacts in a_info.txt |
28 | -M:A:261 | |
28 | +M:A:264 | |
29 | 29 | |
30 | 30 | # Maximum number of ego-items in e_info.txt |
31 | 31 | M:E:255 |
@@ -20556,25 +20556,21 @@ B:EXPLODE:HURT:1d2 | ||
20556 | 20556 | F:RAND_50 | CAN_FLY | |
20557 | 20557 | F:WEIRD_MIND | ANIMAL |
20558 | 20558 | |
20559 | -# | |
20560 | -# ケンシロウのコピーだけど、少しだけ違う。Raoh? | |
20561 | -# | |
20562 | 20559 | N:1018:世紀末覇者『ラオウ』 |
20563 | 20560 | E:Raou the Conqueror |
20564 | 20561 | G:p:W |
20565 | -I:123:60d100:50:170:10 | |
20566 | -W:62:2:0:30000:0:0 | |
20567 | -B:PUNCH:HURT:15d15 | |
20568 | -B:PUNCH:HURT:15d15 | |
20569 | -B:PUNCH:TERRIFY:30d1 | |
20570 | -B:KICK:SUPERHURT:15d15 | |
20571 | -F:UNIQUE | MALE | CAN_SPEAK | SMART | REFLECTING | HAS_LITE_2 | HUMAN | | |
20572 | -F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | | |
20573 | -F:PREVENT_SUDDEN_MAGIC | FORCE_MAXHP | NO_CONF | NO_SLEEP | | |
20574 | -F:DROP_2D2 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | CAN_SWIM | | |
20575 | -F:GOOD | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE | | |
20576 | -S:1_IN_3 | | |
20577 | -S:CAUSE_3 | TELE_TO | |
20562 | +I:123:66d139:50:170:10 | |
20563 | +W:69:2:0:30000:0:0 | |
20564 | +B:PUNCH:HURT:16d16 | |
20565 | +B:PUNCH:HURT:16d16 | |
20566 | +B:PUNCH:SUPERHURT:16d16 | |
20567 | +F:UNIQUE | MALE | CAN_SPEAK | SMART | REFLECTING | HAS_LITE_2 | HUMAN | |
20568 | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | |
20569 | +F:PREVENT_SUDDEN_MAGIC | FORCE_MAXHP | NO_CONF | NO_SLEEP | |
20570 | +F:DROP_2D2 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | CAN_SWIM | |
20571 | +F:GOOD | EVIL | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE | |
20572 | +S:1_IN_4 | |
20573 | +S:BR_WALL | TELE_TO | |
20578 | 20574 | D:$Raou is the eldest of four honorary brothers, another being Kenshirou, |
20579 | 20575 | D:$ who were trained by the master of Hokuto Shinken, a martial art. |
20580 | 20576 | D:$ Headstrong, Raou tries to forge a new order through conquest in a |
@@ -22798,6 +22794,7 @@ B:TOUCH:TIME:8d7 | ||
22798 | 22794 | F:QUANTUM | UNIQUE | FEMALE | ATTR_CLEAR | FORCE_MAXHP | RAND_25 |
22799 | 22795 | F:ONLY_ITEM | DROP_GREAT | DROP_2D2 | DROP_4D2 |
22800 | 22796 | F:DROP_CORPSE | DROP_SKELETON |
22797 | +F:PREVENT_SUDDEN_MAGIC | |
22801 | 22798 | F:SMART | REFLECTING | INVISIBLE | WEIRD_MIND | REGENERATE |
22802 | 22799 | F:POWERFUL | ELDRITCH_HORROR | AURA_ELEC | PASS_WALL |
22803 | 22800 | F:MOVE_BODY | TAKE_ITEM | NO_FEAR | NO_CONF | NO_SLEEP |
@@ -25186,19 +25183,20 @@ D:瑞々しい体からは汁が噴き出す。 | ||
25186 | 25183 | N:1271:吸魂鬼 |
25187 | 25184 | E:Dementor |
25188 | 25185 | G:G:D |
25189 | -I:120:22d202:20:300:50 | |
25190 | -W:96:13:0:23000:0:0 | |
25191 | -B:GAZE:TERRIFY:10d10 | |
25192 | -B:TOUCH:COLD:10d10 | |
25193 | -B:ENGULF:EXP_VAMP:100d1 | |
25186 | +I:120:10d100:20:100:10 | |
25187 | +W:60:4:0:5000:0:0 | |
25188 | +B:GAZE:TERRIFY:8d8 | |
25189 | +B:TOUCH:COLD:8d8 | |
25190 | +B:ENGULF:EXP_VAMP:50d1 | |
25194 | 25191 | F:PREVENT_SUDDEN_MAGIC | FORCE_MAXHP | REFLECTING | INVISIBLE | COLD_BLOOD |
25195 | 25192 | F:EMPTY_MIND | PASS_WALL | CAN_FLY |
25196 | 25193 | F:UNDEAD | EVIL | AURA_COLD | NONLIVING | HAS_DARK_2 |
25197 | 25194 | F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
25198 | -F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN | |
25199 | -F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV | |
25195 | +F:RES_DARK | RES_NETH | RES_WATE | RES_SHAR | RES_SOUN | |
25196 | +F:RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV | |
25200 | 25197 | F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
25201 | -S:1_IN_3 | MIND_BLAST | BRAIN_SMASH | HAND_DOOM | DARKNESS | |
25198 | +S:1_IN_3 | |
25199 | +S:BRAIN_SMASH | DARKNESS | SCARE | |
25202 | 25200 | D:それはこの世で最も忌まわしい生き物の一つである。 |
25203 | 25201 | D:それは相手からあらゆる幸せな気持ちを吸い取り、後には不幸しか残さない。 |
25204 | 25202 | D:それのそばでは動く気力すら沸かなくなるため、刑務所の看守として登用されている。 |
@@ -153,7 +153,6 @@ hengband_SOURCES = \ | ||
153 | 153 | core/hp-mp-regenerator.cpp core/hp-mp-regenerator.h \ |
154 | 154 | core/magic-effects-timeout-reducer.cpp core/magic-effects-timeout-reducer.h \ |
155 | 155 | core/object-compressor.cpp core/object-compressor.h \ |
156 | - core/output-updater.cpp core/output-updater.h \ | |
157 | 156 | core/player-processor.cpp core/player-processor.h \ |
158 | 157 | core/player-redraw-types.h \ |
159 | 158 | core/player-update-types.h \ |
@@ -5,9 +5,9 @@ | ||
5 | 5 | #include "cmd-io/cmd-save.h" |
6 | 6 | #include "core/asking-player.h" |
7 | 7 | #include "core/disturbance.h" |
8 | -#include "core/output-updater.h" | |
9 | 8 | #include "core/player-redraw-types.h" |
10 | 9 | #include "core/player-update-types.h" |
10 | +#include "core/stuff-handler.h" | |
11 | 11 | #include "dungeon/dungeon.h" |
12 | 12 | #include "dungeon/quest.h" |
13 | 13 | #include "floor/cave.h" |
@@ -429,8 +429,7 @@ void do_cmd_rest(player_type *creature_ptr) | ||
429 | 429 | creature_ptr->resting = command_arg; |
430 | 430 | creature_ptr->action = ACTION_REST; |
431 | 431 | creature_ptr->update |= PU_BONUS; |
432 | - update_creature(creature_ptr); | |
433 | 432 | creature_ptr->redraw |= (PR_STATE); |
434 | - update_output(creature_ptr); | |
433 | + handle_stuff(creature_ptr); | |
435 | 434 | term_fresh(); |
436 | 435 | } |
@@ -17,7 +17,6 @@ | ||
17 | 17 | #include "cmd-io/cmd-gameoption.h" |
18 | 18 | #include "core/asking-player.h" |
19 | 19 | #include "core/game-closer.h" |
20 | -#include "core/output-updater.h" | |
21 | 20 | #include "core/player-processor.h" |
22 | 21 | #include "core/player-update-types.h" |
23 | 22 | #include "core/scores.h" |
@@ -1,16 +0,0 @@ | ||
1 | -/*! | |
2 | - * @brief メインウィンドウの再描画を行う | |
3 | - * @date 2020/05/09 | |
4 | - * @author Hourier | |
5 | - */ | |
6 | - | |
7 | -#include "core/output-updater.h" | |
8 | -#include "core/window-redrawer.h" | |
9 | - | |
10 | -void update_output(player_type* player_ptr) | |
11 | -{ | |
12 | - if (player_ptr->redraw) | |
13 | - redraw_stuff(player_ptr); | |
14 | - if (player_ptr->window_flags) | |
15 | - window_stuff(player_ptr); | |
16 | -} |
@@ -1,5 +0,0 @@ | ||
1 | -#pragma once | |
2 | - | |
3 | -#include "system/angband.h" | |
4 | - | |
5 | -void update_output(player_type* player_ptr); |
@@ -17,6 +17,7 @@ | ||
17 | 17 | #include "object-enchant/trc-types.h" |
18 | 18 | #include "pet/pet-fall-off.h" |
19 | 19 | #include "player-info/avatar.h" |
20 | +#include "player/player-status.h" | |
20 | 21 | #include "player/player-status-flags.h" |
21 | 22 | #include "spell/spells-diceroll.h" |
22 | 23 | #include "status/bad-status-setter.h" |
@@ -359,6 +360,7 @@ static bool effect_monster_capture_attemption(player_type *caster_ptr, effect_mo | ||
359 | 360 | msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name); |
360 | 361 | |
361 | 362 | delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx); |
363 | + calculate_upkeep(caster_ptr); | |
362 | 364 | return TRUE; |
363 | 365 | } |
364 | 366 |
@@ -803,10 +803,13 @@ bool get_element_power(player_type *caster_ptr, SPELL_IDX *sn, bool only_browse) | ||
803 | 803 | continue; |
804 | 804 | } |
805 | 805 | |
806 | - spell = get_elemental_info(caster_ptr, i); | |
807 | 806 | if (ask) { |
807 | + char name[80]; | |
808 | 808 | char tmp_val[160]; |
809 | - (void)strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), spell.name); | |
809 | + elem = get_elemental_elem(caster_ptr, i); | |
810 | + spell = get_elemental_info(caster_ptr, i); | |
811 | + (void)sprintf(name, spell.name, get_element_name(caster_ptr->realm1, elem)); | |
812 | + (void)strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), name); | |
810 | 813 | if (!get_check(tmp_val)) |
811 | 814 | continue; |
812 | 815 | } |
@@ -16,6 +16,32 @@ | ||
16 | 16 | #include "view/display-messages.h" |
17 | 17 | |
18 | 18 | /*! |
19 | + * @brief ブレスを吐くときにモンスター固有のセリフを表示する | |
20 | + * @param r_idx モンスター種族番号 | |
21 | + * @param GF_TYPE 魔法効果 | |
22 | + * @return 表示したらTRUE、しなかったらFALSE | |
23 | + */ | |
24 | +static bool spell_RF4_BREATH_special_message(MONSTER_IDX r_idx, int GF_TYPE, concptr m_name) | |
25 | +{ | |
26 | + if (r_idx == MON_JAIAN && GF_TYPE == GF_SOUND) { | |
27 | + msg_format(_("%^s「ボォエ~~~~~~」", "%^s sings, 'Booooeeeeee'"), m_name); | |
28 | + return TRUE; | |
29 | + } | |
30 | + if (r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS) { | |
31 | + msg_format(_("%^s「ボ帝ビルカッター!!!」", "%^s shouts, 'Boty-Build cutter!!!'"), m_name); | |
32 | + return TRUE; | |
33 | + } | |
34 | + if (r_idx == MON_RAOU &&GF_TYPE == GF_FORCE) { | |
35 | + if (one_in_(2)) | |
36 | + msg_format(_("%^s「北斗剛掌波!!」", "%^s says, 'Hokuto Goh-Sho-Ha!!'"), m_name); | |
37 | + else | |
38 | + msg_format(_("%^s「受けてみい!!天将奔烈!!!」", "%^s says, 'Tensho-Honretsu!!'"), m_name); | |
39 | + return TRUE; | |
40 | + } | |
41 | + return FALSE; | |
42 | +} | |
43 | + | |
44 | +/*! | |
19 | 45 | * @brief RF4_BR_*の処理。各種ブレス。 / |
20 | 46 | * @param target_ptr プレーヤーへの参照ポインタ |
21 | 47 | * @param GF_TYPE ブレスの属性 |
@@ -187,18 +213,16 @@ MonsterSpellResult spell_RF4_BREATH(player_type *target_ptr, int GF_TYPE, POSITI | ||
187 | 213 | if (mon_to_player || (mon_to_mon && known && see_either)) |
188 | 214 | disturb(target_ptr, TRUE, TRUE); |
189 | 215 | |
190 | - if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND) { | |
191 | - msg_format(_("「ボォエ~~~~~~」", "'Booooeeeeee'")); | |
192 | - } else if (m_ptr->r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS) { | |
193 | - msg_format(_("「ボ帝ビルカッター!!!」", "'Boty-Build cutter!!!'")); | |
194 | - } else if (target_ptr->blind) { | |
195 | - if (mon_to_player || (mon_to_mon && known && see_either)) | |
196 | - msg_format(_("%^sが何かのブレスを吐いた。", "%^s breathes."), m_name); | |
197 | - } else { | |
198 | - if (mon_to_player) { | |
199 | - msg_format(_("%^sが%^sのブレスを吐いた。", "%^s breathes %^s."), m_name, type_s); | |
200 | - } else if (mon_to_mon && known && see_either) { | |
201 | - _(msg_format("%^sが%^sに%^sのブレスを吐いた。", m_name, t_name, type_s), msg_format("%^s breathes %^s at %^s.", m_name, type_s, t_name)); | |
216 | + if (!spell_RF4_BREATH_special_message(m_ptr->r_idx, GF_TYPE, m_name)) { | |
217 | + if (target_ptr->blind) { | |
218 | + if (mon_to_player || (mon_to_mon && known && see_either)) | |
219 | + msg_format(_("%^sが何かのブレスを吐いた。", "%^s breathes."), m_name); | |
220 | + } else { | |
221 | + if (mon_to_player) { | |
222 | + msg_format(_("%^sが%^sのブレスを吐いた。", "%^s breathes %^s."), m_name, type_s); | |
223 | + } else if (mon_to_mon && known && see_either) { | |
224 | + _(msg_format("%^sが%^sに%^sのブレスを吐いた。", m_name, t_name, type_s), msg_format("%^s breathes %^s at %^s.", m_name, type_s, t_name)); | |
225 | + } | |
202 | 226 | } |
203 | 227 | } |
204 | 228 |
@@ -307,7 +307,10 @@ void apply_magic(player_type *owner_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAG | ||
307 | 307 | } else if (o_ptr->name2 == EGO_A_DEMON || o_ptr->name2 == EGO_DRUID || o_ptr->name2 == EGO_OLOG) { |
308 | 308 | o_ptr->pval = randint1(e_ptr->max_pval); |
309 | 309 | } else { |
310 | - o_ptr->pval += randint1(e_ptr->max_pval); | |
310 | + if (e_ptr->max_pval > 0) | |
311 | + o_ptr->pval += randint1(e_ptr->max_pval); | |
312 | + else if (e_ptr->max_pval < 0) | |
313 | + o_ptr->pval -= randint1(0 - e_ptr->max_pval); | |
311 | 314 | } |
312 | 315 | } |
313 | 316 |
@@ -8,6 +8,7 @@ | ||
8 | 8 | #include "monster/monster-info.h" |
9 | 9 | #include "monster/monster-util.h" |
10 | 10 | #include "object-activation/activation-util.h" |
11 | +#include "player/player-status.h" | |
11 | 12 | #include "racial/racial-android.h" |
12 | 13 | #include "spell-kind/spells-launcher.h" |
13 | 14 | #include "spell/spell-types.h" |
@@ -185,6 +186,7 @@ bool exe_monster_capture(player_type *user_ptr, ae_type *ae_ptr) | ||
185 | 186 | if (!ae_ptr->success) |
186 | 187 | msg_print(_("おっと、解放に失敗した。", "Oops. You failed to release your pet.")); |
187 | 188 | |
189 | + calculate_upkeep(user_ptr); | |
188 | 190 | calc_android_exp(user_ptr); |
189 | 191 | return TRUE; |
190 | 192 | } |
@@ -17,7 +17,7 @@ | ||
17 | 17 | #define H_VER_MAJOR 3 //!< ゲームのバージョン定義(メジャー番号) |
18 | 18 | #define H_VER_MINOR 0 //!< ゲームのバージョン定義(マイナー番号) |
19 | 19 | #define H_VER_PATCH 0 //!< ゲームのバージョン定義(パッチ番号) |
20 | -#define H_VER_EXTRA 15 //!< ゲームのバージョン定義(エクストラ番号) | |
20 | +#define H_VER_EXTRA 16 //!< ゲームのバージョン定義(エクストラ番号) | |
21 | 21 | |
22 | 22 | /*! |
23 | 23 | * @brief セーブファイルのバージョン(3.0.0から導入) |
@@ -1,5 +1,4 @@ | ||
1 | 1 | #include "view/display-messages.h" |
2 | -#include "core/output-updater.h" | |
3 | 2 | #include "core/window-redrawer.h" |
4 | 3 | #include "game-option/cheat-options.h" |
5 | 4 | #include "game-option/input-options.h" |
@@ -421,7 +420,7 @@ void msg_print(concptr msg) | ||
421 | 420 | |
422 | 421 | term_putstr(p, 0, n, TERM_WHITE, t); |
423 | 422 | p_ptr->window_flags |= (PW_MESSAGE); |
424 | - update_output(p_ptr); | |
423 | + window_stuff(p_ptr); | |
425 | 424 | |
426 | 425 | msg_flag = TRUE; |
427 | 426 | #ifdef JP |
@@ -76,6 +76,7 @@ std::vector<std::vector<std::string>> debug_menu_table = { | ||
76 | 76 | { "W", _("願い", "Wishing") }, |
77 | 77 | { "x", _("経験値を得る(指定可)", "Get experience") }, |
78 | 78 | { "X", _("所持品を初期状態に戻す", "Return inventory to initial") }, |
79 | + { "y", _("ダメージ100万・半径0の弱魔力のボールを放つ", "Cast missile ball had power a million") }, | |
79 | 80 | { "z", _("近隣のモンスター消去", "Terminate near monsters") }, |
80 | 81 | { "Z", _("フロアの全モンスター消去", "Terminate all monsters in floor") }, |
81 | 82 | { "@", _("特殊スペルの発動", "Activate specified spells") }, |
@@ -139,7 +140,7 @@ bool exe_cmd_debug(player_type *creature_ptr, char cmd) | ||
139 | 140 | wiz_create_item(creature_ptr); |
140 | 141 | break; |
141 | 142 | case 'C': |
142 | - wiz_create_named_art(creature_ptr); | |
143 | + wiz_create_named_art(creature_ptr, command_arg); | |
143 | 144 | break; |
144 | 145 | case 'd': |
145 | 146 | detect_all(creature_ptr, DETECT_RAD_ALL * 3); |
@@ -23,6 +23,7 @@ | ||
23 | 23 | std::vector<std::vector<std::string>> wizard_player_modifier_menu_table = { |
24 | 24 | { "r", _("種族変更", "Change race") }, |
25 | 25 | { "c", _("職業変更", "Change class") }, |
26 | + { "R", _("領域変更", "Change realms") }, | |
26 | 27 | { "e", _("能力変更", "Change status") }, |
27 | 28 | { "k", _("自己分析", "Self knowledge") }, |
28 | 29 | { "l", _("ライフレート変更", "Set new life rate") }, |
@@ -90,6 +91,9 @@ void wizard_player_modifier(player_type *creature_ptr) | ||
90 | 91 | case 'r': |
91 | 92 | wiz_reset_race(creature_ptr); |
92 | 93 | break; |
94 | + case 'R': | |
95 | + wiz_reset_realms(creature_ptr); | |
96 | + break; | |
93 | 97 | default: |
94 | 98 | msg_print("That is not a valid debug command."); |
95 | 99 | break; |
@@ -212,15 +212,22 @@ void wiz_create_item(player_type *caster_ptr) | ||
212 | 212 | * @param caster_ptr プレーヤーへの参照ポインタ |
213 | 213 | * @return なし |
214 | 214 | */ |
215 | -void wiz_create_named_art(player_type *caster_ptr) | |
215 | +void wiz_create_named_art(player_type *caster_ptr, ARTIFACT_IDX a_idx) | |
216 | 216 | { |
217 | - char tmp_val[10] = ""; | |
218 | - if (!get_string("Artifact ID:", tmp_val, 3)) | |
219 | - return; | |
217 | + if (a_idx <= 0) { | |
218 | + char tmp[80] = ""; | |
219 | + sprintf(tmp, "Artifact ID (1-%d): ", max_a_idx - 1); | |
220 | + char tmp_val[10] = ""; | |
221 | + if (!get_string(tmp, tmp_val, 3)) | |
222 | + return; | |
223 | + | |
224 | + a_idx = (ARTIFACT_IDX)atoi(tmp_val); | |
225 | + } | |
220 | 226 | |
221 | - ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val); | |
222 | - if ((a_idx < 0) || (a_idx >= max_a_idx)) | |
223 | - a_idx = 0; | |
227 | + if (a_idx <= 0 || a_idx >= max_a_idx) { | |
228 | + msg_format(_("番号は1から%dの間で指定して下さい。", "ID must be between 1 to %d."), max_a_idx - 1); | |
229 | + return; | |
230 | + } | |
224 | 231 | |
225 | 232 | (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x); |
226 | 233 | msg_print("Allocated."); |
@@ -252,7 +259,7 @@ void wiz_change_status(player_type *creature_ptr) | ||
252 | 259 | } |
253 | 260 | |
254 | 261 | sprintf(tmp_val, "%d", WEAPON_EXP_MASTER); |
255 | - if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) | |
262 | + if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4)) | |
256 | 263 | return; |
257 | 264 | |
258 | 265 | s16b tmp_s16b = (s16b)atoi(tmp_val); |
@@ -466,7 +473,7 @@ void wiz_reset_race(player_type *creature_ptr) | ||
466 | 473 | |
467 | 474 | creature_ptr->window_flags |= PW_PLAYER; |
468 | 475 | creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS; |
469 | - creature_ptr->redraw |= PR_BASIC; | |
476 | + creature_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS; | |
470 | 477 | handle_stuff(creature_ptr); |
471 | 478 | } |
472 | 479 |
@@ -492,6 +499,36 @@ void wiz_reset_class(player_type *creature_ptr) | ||
492 | 499 | |
493 | 500 | creature_ptr->pclass = static_cast<player_class_type>(tmp_int); |
494 | 501 | cp_ptr = &class_info[creature_ptr->pclass]; |
502 | + mp_ptr = &m_info[creature_ptr->pclass]; | |
503 | + creature_ptr->window_flags |= PW_PLAYER; | |
504 | + creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS; | |
505 | + creature_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS; | |
506 | + handle_stuff(creature_ptr); | |
507 | +} | |
508 | + | |
509 | +/*! | |
510 | + * @brief プレイヤーの領域を変更する | |
511 | + * @return なし | |
512 | + * @todo 存在有無などは未判定。そのうちすべき。 | |
513 | + */ | |
514 | +void wiz_reset_realms(player_type *creature_ptr) | |
515 | +{ | |
516 | + char ppp[80]; | |
517 | + char tmp_val[160]; | |
518 | + | |
519 | + sprintf(ppp, "1st Realm (None=0, 1-%d): ", MAX_REALM - 1); | |
520 | + sprintf(tmp_val, "%d", creature_ptr->realm1); | |
521 | + if (!get_string(ppp, tmp_val, 2)) | |
522 | + return; | |
523 | + | |
524 | + creature_ptr->realm1 = static_cast<REALM_IDX>(atoi(tmp_val)); | |
525 | + | |
526 | + sprintf(ppp, "2st Realm (None=0, 1-%d): ", MAX_REALM - 1); | |
527 | + sprintf(tmp_val, "%d", creature_ptr->realm2); | |
528 | + if (!get_string(ppp, tmp_val, 2)) | |
529 | + return; | |
530 | + | |
531 | + creature_ptr->realm2 = static_cast<REALM_IDX>(atoi(tmp_val)); | |
495 | 532 | creature_ptr->window_flags |= PW_PLAYER; |
496 | 533 | creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS; |
497 | 534 | creature_ptr->redraw |= PR_BASIC; |
@@ -5,13 +5,14 @@ | ||
5 | 5 | void wiz_cure_all(player_type *creature_ptr); |
6 | 6 | KIND_OBJECT_IDX wiz_create_itemtype(void); |
7 | 7 | void wiz_create_item(player_type *caster_ptr); |
8 | -void wiz_create_named_art(player_type *caster_ptr); | |
8 | +void wiz_create_named_art(player_type *caster_ptr, ARTIFACT_IDX a_idx); | |
9 | 9 | void wiz_change_status(player_type *creature_ptr); |
10 | 10 | void wiz_create_feature(player_type *creature_ptr); |
11 | 11 | void wiz_jump_to_dungeon(player_type *creature_ptr); |
12 | 12 | void wiz_learn_items_all(player_type *caster_ptr); |
13 | 13 | void wiz_reset_race(player_type *creature_ptr); |
14 | 14 | void wiz_reset_class(player_type *creature_ptr); |
15 | +void wiz_reset_realms(player_type *creature_ptr); | |
15 | 16 | void wiz_dump_options(void); |
16 | 17 | void set_gametime(void); |
17 | 18 | void wiz_zap_surrounding_monsters(player_type *caster_ptr); |