変愚蛮怒のメインリポジトリです
Revision | 27eb9b788665bd1bfdb3f2efb5a5b879a401a72f (tree) |
---|---|
Zeit | 2018-04-22 01:00:47 |
Autor | Deskull <deskull@user...> |
Commiter | Deskull |
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果音を走る時にも指定。HIT_WALLに魔王魂の効果音指定を追加。 / Define REFLECT sound. Set HIT_WALL sound on running. Set a sound of Maoudamashii to HIT_WALL effect on sound.cfg.
@@ -26,7 +26,7 @@ quaff = | ||
26 | 26 | zap = |
27 | 27 | walk = |
28 | 28 | tpother = |
29 | -hitwall = | |
29 | +hitwall = se_maoudamashii_battle07.wav | |
30 | 30 | eat = eat.wav |
31 | 31 | store1 = money.wav |
32 | 32 | store2 = money.wav |
@@ -77,4 +77,5 @@ show = | ||
77 | 77 | unused = |
78 | 78 | explode = |
79 | 79 | glass = |
80 | - | |
80 | +summon = | |
81 | +reflect = |
@@ -4117,6 +4117,8 @@ void run_step(int dir) | ||
4117 | 4117 | /* Hack -- do not start silly run */ |
4118 | 4118 | if (see_wall(dir, p_ptr->y, p_ptr->x)) |
4119 | 4119 | { |
4120 | + sound(SOUND_HITWALL); | |
4121 | + | |
4120 | 4122 | /* Message */ |
4121 | 4123 | msg_print(_("その方向には走れません。", "You cannot run in that direction.")); |
4122 | 4124 |
@@ -4537,11 +4537,12 @@ extern int PlayerUID; | ||
4537 | 4537 | #define SOUND_UNUSED 63 /*!< (no sound for gaze attacks) */ |
4538 | 4538 | #define SOUND_EXPLODE 64 /*!< Something (or somebody) explodes */ |
4539 | 4539 | #define SOUND_GLASS 65 /*!< A glass feature was crashed */ |
4540 | +#define SOUND_REFLECT 66 /*!< A bolt was reflected */ | |
4540 | 4541 | |
4541 | 4542 | /* |
4542 | 4543 | * Mega-Hack -- maximum known sounds |
4543 | 4544 | */ |
4544 | -#define SOUND_MAX 66 /*!< 効果音定義の最大数 */ | |
4545 | +#define SOUND_MAX 67 /*!< 効果音定義の最大数 */ | |
4545 | 4546 | |
4546 | 4547 | #define MAX_VIRTUE 18 /*!< 徳定義の最大数 */ |
4547 | 4548 |
@@ -652,6 +652,7 @@ const cptr angband_sound_name[SOUND_MAX] = | ||
652 | 652 | "unused", |
653 | 653 | "explode", |
654 | 654 | "glass", |
655 | + "reflect", | |
655 | 656 | }; |
656 | 657 | |
657 | 658 | /* |