Foren: 公開議論 (Thread #15671)

要望/議論はこちらへどうぞ (2007-07-31 05:33 by takka #30991)

要望/議論はこちらへどうぞ

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要望 070803 (2007-08-03 03:14 by Anonym #31054)

takkaさま
引っ越しご苦労様です。
前から思っていた要望が二点ありますのでこちらに書かせて頂きます。

1: savedataの圧縮化
-以前にtodoに入っていた記憶があります。GAMEによってはバイナリで開くとすごくもったいない形のsavedataがあります。RINでは以前より実装していますし、ご存じだとは思いますがgzipライブラリなどでソースが公開されているものもあります。

2: 英語版のBIOSでの再起動
-英語版のBIOSでしか起動しないGAMEをconfigに記入しておくことにより自動的にBIOSを切り替えてgpSPを再起動する機能。日本語版BIOSで起動しない海外版GAMEを起動させる場合、現状ではFILERでそれぞれのBIOSをリネームしてからgpSPを再起動させて起動しています。予め英語版と日本版の二つのBIOSを入れておくことでgpSPだけで切り替えが出来たら便利だと思います。
英語版BIOSでしか起動しないGAMEの例:Sega Arcade Gallery

こちらのプロジェクトはtakka様の貴重な時間を使って進められているのは重々承知していますが良かったらご検討ください。
ゲームをやることにしか興味のないゲーマーのような要望となってしまいましたが、ソースも読ませてもらって勉強させて頂いてます。バージョンアップごとに完成度が上がるのを楽しみに、これからも応援しています。
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RE: 要望 (2007-08-03 03:35 by takka #31056)

ステートセーブのgzip圧縮については将来対応したいと思います。
バックアップのセーブデータについては、バイト単位での読み書きがありますので、同期書込の設定時の対応を検討します。

BIOS切替については実装上の問題はありませんが、
海外版のGBAが手元に無いのですが、海外版も日本版も同じとの情報もあります。
よろしければ、海外版のCRCかMD5を教えてもらえないでしょうか?
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要望 070803-2について (2007-08-03 04:09 by Anonym #31057)

takkaさま
要望 070803を書き込んだものですが、2.92で動かなかったはずの"Sega Arcade Gallery"が3.1 test03+日本版BIOSで起動することを確認しました。その他の海外版GAMEについてもほとんど動くことを確認しました。
しばらく海外版GAMEの起動確認をとって動かないものがありましたらあらためて要望の方に書かせて頂きます。
スレッドを汚してしまい、本当に申し訳ありません。
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要望 070803-2について その2 (2007-08-03 04:17 by Anonym #31058)

takkaさま
連投申し訳ありません。
私の手元にあるGBA_BIOSの英語版、日本語版のそれぞれのMD5ハッシュ値は下記の通りです。
英語版 :E60E599135009129B288988A1CBA91DF
日本語版:A860E8C0B6D573D191E4EC7DB1B1E4F6
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RE: 要望/議論はこちらへどうぞ (2007-08-03 14:49 by mansbdvf2 #31064)

くだらない事なのですが、RINの様にチートの数制限って無くす事は出来ないのですかね?

別に今でも良いと思うのですが、10個以上過ぎるともう一つテキストを作らないといけない or 同じテキストで読み込めない。
などで個人的に少々面倒なのです。
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RE: 要望/議論はこちらへどうぞ (2007-08-03 19:14 by takka #31067)

このような書き方も可能ですが、それでも10個上必要でしょうか?

PAR_V1 アイテム99個
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx

PAR_V1 ステータスMAX
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx

どうしても必要でしたら、検討します
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RE: 要望/議論はこちらへどうぞ (2007-08-03 20:17 by Anonym #31068)

そのような書き方で10個以上必要になっちゃいます・・・。
PAR_V1 アイテム99個
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx

PAR_V1 ステータスMAX
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx

を一つにまとめても

PAR_V1 アイテム99ステMAX
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx
xxxxxxxx xxxxxxxx

でまとめて工夫してるんですが、10個以上いっちゃうんです。
纏め過ぎると青画面になっちゃって。

でもまだ、PARコードは完璧に動かないみたいなので、今は10個以下でも大丈夫です。
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RE: 要望/議論はこちらへどうぞ (2007-08-03 20:19 by takka #31069)

了解しました。
10個ってのはメニュー画面の表示上の問題なので、調整してみます
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RE: 要望/議論はこちらへどうぞ 2 (2007-08-03 23:37 by takka #31071)

3.1 test 4にて30個に増やしました
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要望/通信について (2007-08-04 01:50 by Anonym #31074)

はじめまして。
リリース早くていつもビックリです。
僕の友達みんGPsp使っています。
自分も愛用させてもらっています。
それで早速なですが、
みんな通信機能を楽しみにしています。
自分も楽しみで待ちどおしいです。
それでいつ頃つくのでしょうか?
今のtest4の段階でというより3.0でみんな十分満足してました。
ほとんど実機をこしていますからね。
通信機能をつけたらバグ等がたくさん出ると思います。
速度も落ちると思います。
先につけてからバグ等を修正したほうが効率よいのでわないでしょうか?
自分もGBAソフトを作るときは機能つけてからあとかたバグ調整します。
通信機能楽しみにしています。
みんなで応援しているのでがんばってください。
でわ②
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要望>チートで (2007-08-05 18:46 by Anonym #31091)

30まで増えてとてもうれしいです。
PARはPCにつなげなくてもコード入力できましたけど、チートをPSPだけでPSPでコード入力できるようにはできないでしょうか?
そうなるととても便利で使い勝手がよいのですが。
無理を言っているのは承知です
どうかよろしくお願いします。
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RE: 要望>チートで (2007-08-05 18:49 by Anonym #31093)

自作ソフトにテキストエディタがあるので
編集後PSP Filerで拡張子を変えたら良いと思いますよ
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RE: 要望>チートで (2007-08-05 21:25 by takka #31098)

ソフトウェアキーボードの出し方がわかったので、
将来対応したいと思います

トラッキングのTODOに追加しました
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RE: (2007-08-05 20:21 by Anonym #31095)

こんにちは。

http://www.uploda.net/cgi/uploader4/index.php?file_id=0000017539.zip

参考になるかわかりませんが、変更を加えたものを
上げました。

かなり適当なので、わかりにくいかもしれません。
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RE: (2007-08-05 21:26 by takka #31099)

参考にさせていただきます
ありがとうございます
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RE: (2007-08-05 21:53 by takka #31100)

すいません、もととなったソースのrevを教えていただけないでしょうか?
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RE: (2007-08-05 22:55 by Anonym #31103)

元は、3.0だったりするのですが…

これから、rev96ベースで作ります。
ちょっと時間がかかるかもしれません。
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RE: (2007-08-05 23:34 by takka #31107)

ありがとうございます
トラッキングのパッチも利用して下さい
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RE: (2007-08-07 00:32 by Anonym #31139)

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RE: (2007-08-07 14:40 by takka #31147)

ありがとうございました。
早速コミットさせていただきました。
タイマカウンタとVRAMのアドレス変換については、もう少し調査してみます。

現在音が出ませんが、現在サウンド周りの実装中ですので、もう少しお待ち下さい。
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RE: (2007-08-08 22:08 by Anonym #31178)

VRAMのアドレスを変換する場所によって挙動が変わる。
というのはDMAのみです。

DMAではVRAMのミラーがまったく考慮されていないので
どこかで変更しなければ、正常な表示になりません。
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RE: (2007-08-09 02:08 by takka #31189)

なるほど、理解できました。
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HPについて (2007-08-05 23:19 by Anonym #31104)

よろしければHPに次リリースされる予定日と変更点を書いてもらえたらとても幸いです。
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RE: HPについて (2007-08-05 23:38 by takka #31108)

変更できたものを出来た時点でリリースしますので、
明確な予定は不明です

トラッキングのTODOや、SVNのreadme_kai_jp.txtを見ていただければ、
現在の状況はわかると思います
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ポケモン (2007-08-06 15:33 by mansbdvf2 #31131)

ポケットモンスター エメラルドでの改造コードを色々試して見ました。

効果有りコード
PAR_v1 L+Aレックウザ
15C61CB9 255665D3
FCEE6D58 7CB8CB63
15C61CB9 255665D3
2BDF7BB9 728578D9

PAR_v1 マスターボール
DD80476A BFD89B36
BD16E0D2 8C7EA465
12AF2A1A 4A7CE878

PAR_v1 強制エンディング
66C6E66D FE1BDA47


効果無しコード
PAR_v1 見た目色違い
A442DC01 9E923E4D

PAR_v1 攻撃
E4ACFB1E A61E3C48
1C2E4A53 53EBE683

VBA用に変換してみて
動くコードは殆ど「03000000」代でした。
動かないコードは「06000000」↑ほぼでした。
あまり詳しく無いのですいません。
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VBAコード (2007-08-13 16:08 by Anonym #31316)

VBAコードを使用出来る様には出来ませんかね?

PARコードで効かないコードもやはりVBAコードに変換しても動かないんでしょうかね。
もしも動くのであれば、手間が省けるかなと思いまして。
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チート (2007-08-14 09:12 by saru7700 #31327)

質問があったので書きます。
GPSPは
プロアクションリプレイのコードやGameSherkの物が使えます。
VBAの物は変換すれば使えます。
だからプロアクションリプレイでできないコードはVBAに変換してもつかえません。
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RE: チート (2007-08-14 15:41 by takka #31334)

VBAコードが暗号変換前の生コードのことであるなら、
(一部のコード以外は)そのままで動きます

文書のFAQを参照して下さい
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RE: スクロールバー (2007-08-22 00:45 by Anonym #31608)

rom選択時の画面に、スクロールバーが表示されると嬉しいです。
五十音順で並んでいるのでそれほどではないのですが、複数ページにまたがる場合、あったら便利かなと思います。
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RE: スクロールバー (2007-08-22 13:46 by takka #31622)

検討します
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スローモード付加 (2007-08-23 15:46 by Anonym #31669)

開発お疲れ様です。NesterJPSPにはフレームレートを変更できる機能があり、特にスロー化がアクション系ゲームのプレイにとても役立っているので、御手隙の際にはkaiにもそういった機能を付けて頂ける事を願います。
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RE: スローモード付加 (2007-08-26 18:21 by takka #31718)

TODOに追加しました
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RE: スローモード付加 (2007-08-31 13:26 by Anonym #31891)

ありがとうございます。
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