Projektbeschreibung

The Simulus Game Engine is a cross-platform,
flexible, and easy-to-use game engine. It is
capable of running on Windows and Linux and can
support multiple APIs for rendering, audio, etc.
It is built to be as flexible as possible to the
advanced programmer while still maintaining ease
of use for the beginning programmer. File formats
are XML-based. It currently supports OpenGL
rendering with meshes, lighting, texturing,
scenes, cameras, and sprites.

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