AI: dai_hunter_try_launch() fails to launch multiple missiles
dai_hunter_try_launch():
break; /* try next missile, if any */
That break actually causes it to EXIT the loop going through the missiles.
Also, it's iterating over missiles on the tile, not necessarily only those carried by the current hunter unit.
dai_hunter_try_launch():
break; /* try next missile, if any */
That break actually causes it to EXIT the loop going through the missiles.
Also, it's iterating over missiles on the tile, not necessarily only those carried by the current hunter unit.