Ticket #45741

altering improvement upkeep

Eröffnet am: 2022-09-30 04:25 Letztes Update: 2022-09-30 20:46

Auswertung:
Verantwortlicher:
(Keine)
Status:
Offen
Komponente:
(Keine)
Meilenstein:
(Keine)
Priorität:
1 - Unterste
Schweregrad:
1 - Unterste
Lösung:
Keine
Datei:
Keine

Details

Is there any way to change the upkeep for specific buildings by a specific amount? The only supported effect I found is the Adam Smith one and it's very specific in it's effect. I have two ideas I'd need that for. Hospitals are an improvement I added to grow cities above 24, with the tech Public Healthcare I would like them to make one citizen content but cost one more upkeep. I'd really like to have that in the game, because I created the tech specifically for it. The second thought was an alternative effect for the Great Library, to make Libraries and Schools cost no upkeep. I might be able to do that one if I can combine Upkeep_Free effect with a custom tag for buildings, like it works for units, but I didn't check yet if that is possible, let alone if it would work in the intended way.

Ticket-Verlauf (3/3 Historien)

2022-09-30 04:25 Aktualisiert von: no0815
  • New Ticket "altering improvement upkeep" created
2022-09-30 10:08 Aktualisiert von: cazfi
Kommentar

On freeciv-3.2 there's Output_Bonus_Absolute (#43593) which you could use to adjust output of the central tile. That approach might reduce client side help / popups quality (those adjustments don't show up as 'building upkeep')

2022-09-30 20:46 Aktualisiert von: no0815
Kommentar

Oh, so I could just "add" -1 gold that way? Interesting. Not reflecting the change in the building info directly wouldn't be that much of a problem, since other effects can't do that either (like Adam Smith or Colosseum). I'd add it to the description instead. Though I would like it if those parts of the display could be made dynamic in the future, for exactly those cases and significantly more convenience and clarity.

Dateianhangliste

Keine Anhänge

Bearbeiten

You are not logged in. I you are not logged in, your comment will be treated as an anonymous post. » Anmelden